Esempio n. 1
0
    // Start AI's turn
    public IEnumerator TurnSwitch()
    {
        if (!gameOver)
        {
            for (int i = 0; i < generators.Count; i++)
            {
                if (!generators[i].GetComponent <GeneratorManager>().visitThisTurn)
                {
                    generators[i].GetComponent <GeneratorManager>().idleTurnCount += 1;
                }
            }
            for (int i = 0; i < generators.Count; i++)
            {
                generators[i].GetComponent <GeneratorManager>().visitThisTurn = false;
            }
            yield return(StartCoroutine(GetComponent <UIManager>().ShowAITurn()));

            aiScript.AITurn();
        }
    }
Esempio n. 2
0
    public IEnumerator AITurn()
    {
        yield return(StartCoroutine(aiManager.AITurn()));

        AdvanceTurn();
    }