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GameModel.cs
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GameModel.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleBlackjack
{
public class GameModel
{
public Member Dealer = new Member();
public Member Player = new Member();
public GameResult Result { get; set; }
public int StandLimit { get; set; }
public Deck MainDeck;
//public BlackjackRules freshKDeck;
public GameModel(int dealerStandLimit)
{
Result = GameResult.Pending;
StandLimit = dealerStandLimit;
MainDeck = BlackjackRules.ShuffledDeck;
Dealer.Hand.Clear();
Player.Hand.Clear();
for (int i = 0; ++i < 3;)
{
Dealer.Hand.Push(MainDeck.Pop());
Player.Hand.Push(MainDeck.Pop());
}
}
public void Hit()
{
if (BlackjackRules.CanPlayerHit(Player.Hand) && Result == GameResult.Pending)
{
Player.Hand.Push(MainDeck.Pop());
}
}
public void Stand()
{
if (Result == GameResult.Pending)
{
while (BlackjackRules.CanDillerHit(Dealer.Hand, StandLimit))
{
Dealer.Hand.Push(MainDeck.Pop());
}
}
Result = BlackjackRules.GetResult(Player, Dealer);
}
public void DoubleRate()
{
if (Game.chips >= Game.rate)
{
Game.chips -= Game.rate;
Game.rate += Game.rate;
}
if (Game.chips < Game.rate)
{
Game.rate += Game.chips;
Game.chips = 0;
Console.WriteLine("You are going all-in");
}
if (Game.chips == 0)
{
Console.WriteLine("You can't rate any more because you don't have chips");
}
}
}
}