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VR Viewer using Unity for displaying scientific data

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graphic_client

Unity 5 based VR Viewer for Scientific Data

Unity displays data send through a network socket. The data can be generated with any programming language which supports sockets, e.g. Python and Matlab. The data transfer is sufficient fast for realtime display of moderately complex scences. Currently doubles and single sided meshes, curves in space, cubes, and planes are implemented. Dynamic scences can be generated by replacing objects, or by translating, scaling, or rotating objects. Further any asset within Unity can be instantiated, as an example a 3d coordinate system has been implemented. A simple camera controller is included, but should easy to support Oculus Rift.

The current status is alpha, and more a demonstration of the concept and speed of data transfer. You have to start the server and wait for some message from the client on port 5111, then you can send commands to display data. The commands are described in the header of guiscript.cs. An example server program written in python is included.

const char cmd_plane = 'P';//simple plane no argument

const char cmd_cube = 'C';//cube, "C,x,y,z,s" where x,y,z is position, and s is size

const char cmd_pmesh = 'B';//single sided linear mesh "M,n1,n2,n3,n4,...."

const char cmd_cmesh = 'K';//cylinder mesh "K,n1,n2,n3,n4,...."

const char cmd_mmesh = 'M';//planar Mesh "M,Nx,Nz,dNx,dNz,n1,n2,n3,...."

const char cmd_mmesh_mod = 'm';//modify Mesh "m,n,n1,n2,n3,...." where n is the object number

const char cmd_destroy = 'D';//destroy object "D,n" where n is the object number

const char cmd_obj_transform = 't';//transform object : change position "t,p,n,x,y,z", change rotation "t,r,n,x,y,z", change scale "t,s,n,x,y,z"

const char cmd_load_resource = 'L';//Load resource "L,coordinates" loads the resource named "coordinates", retuns object number

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