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Atlas

C# Entity Component System (ECS) Framework

Atlas is an Entity Component System (ECS) framework in C# that allows you to develop games easier. Entities are created and arranged in a hierarchy/scenegraph and can be given Components that alter their behavior. Families of Entities can be designed based on Component combinations (Transform and Render) and updated through specific Systems (Render System).

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Hierarchy-Based Entity Component System (ECS) Framework

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  • C# 100.0%