(it could have some already used inventions of coding from others cause its a good way to do it performant and in the name of code speed)
- Assembly-CSharp
- Comfort
- Comfort.Unity
- Newtonsoft.Json
- PlayerEnums
- System.Xml.Linq
- UnityEngine
- UnityEngine.CoreModule
- UnityEngine.IMGUIModule
- UnityEngine.PhysicsModule
- UnityEngine.UI
- player ESP
- items ESP
- containers ESP
- corpse ESP
- throwable ESP
- exfiltration ESP
- vangle Aimbot - completly recoded with Triggerbot
- raycast/linecast detection of visibility (somethimes it detects visibility over ground cause bsg dont know how to properly code ground...)
- detection of being in raid and not
- calculating player Equipment value substracting secured container
- weapon stats ammo in magazine + chamber and max magazine capacity
- bullet in chamber type with name
- diffrent approach on infinity stamina (randomized)
- some teleport functions
- full bright
- thermal googles without jiggery
- night vision googles without jiggery and black overlay
- personal speedhack (its not included need edits of assembly)
- weapon manipulation firerate/firemodes/ergonomics etc.
- weapon will not move closer if detects wall
- full no recoil, spread, sway etc.
- ciri mode - teleport around like crazy
- rewrited printing methods which will not cause any drops
- custom files functions saved in my documents
- key replacer / door unlocker
- sessionID renamer
- betaversion remover / streamer mode
this code is still trashy im realising it cause im not gonna use it cause of detection vectors i made in code. Ideas are great code is very optimised, and not lag even with everything turned on (max i get is -20FPS(interchange) on everything enabled while using FX8320E + 1050Ti)
If you gonna use any of this code include me in your readme with link to this repo, Thanks. Its not meant to be sell to anyone.