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Insid3j0ke

code written only by TheMaoci

(it could have some already used inventions of coding from others cause its a good way to do it performant and in the name of code speed)

Used libraries

  • Assembly-CSharp
  • Comfort
  • Comfort.Unity
  • Newtonsoft.Json
  • PlayerEnums
  • System.Xml.Linq
  • UnityEngine
  • UnityEngine.CoreModule
  • UnityEngine.IMGUIModule
  • UnityEngine.PhysicsModule
  • UnityEngine.UI

Source includes:

  • player ESP
  • items ESP
  • containers ESP
  • corpse ESP
  • throwable ESP
  • exfiltration ESP
  • vangle Aimbot - completly recoded with Triggerbot
  • raycast/linecast detection of visibility (somethimes it detects visibility over ground cause bsg dont know how to properly code ground...)
  • detection of being in raid and not
  • calculating player Equipment value substracting secured container
  • weapon stats ammo in magazine + chamber and max magazine capacity
  • bullet in chamber type with name
  • diffrent approach on infinity stamina (randomized)
  • some teleport functions
  • full bright
  • thermal googles without jiggery
  • night vision googles without jiggery and black overlay
  • personal speedhack (its not included need edits of assembly)
  • weapon manipulation firerate/firemodes/ergonomics etc.
  • weapon will not move closer if detects wall
  • full no recoil, spread, sway etc.
  • ciri mode - teleport around like crazy
  • rewrited printing methods which will not cause any drops
  • custom files functions saved in my documents
  • key replacer / door unlocker
  • sessionID renamer
  • betaversion remover / streamer mode

Description

this code is still trashy im realising it cause im not gonna use it cause of detection vectors i made in code. Ideas are great code is very optimised, and not lag even with everything turned on (max i get is -20FPS(interchange) on everything enabled while using FX8320E + 1050Ti)

Disclaimer

If you gonna use any of this code include me in your readme with link to this repo, Thanks. Its not meant to be sell to anyone.

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