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SpaceGame

This is the internal documentation for our yet-to-be-titled game. We are Brendan Walsh and Kyle Bryant of the University of Washington.

TODO

###BUGS

All currently noted bugs should be listed below, seperated by projected ease of solving.

Easy

  • empty

Medium

  • Hit boxes seem to be off.
  • Graphical glitches in overlapping boons.
  • Particle trails don't stay/die out slowly after object has died.

Hard

  • empty

###PLANNED FEATURES

Planned features should be listed below, seperated by relative implementation level.

Low

  • Make boons do stuff
  • Heavily clean up code for hit-boxes
  • Do heavy general cleaning of code
  • Remove redundany of code

Medium

  • Figure out what to make boons do
  • Work on a proper debugging system
  • Determine wave/boss compositions
  • Begin balancing
  • Create proper sprites (animated)

High

  • Determine the theme - (Abstract/Space/Realistic/Whatever)
  • Make this game something korean kids can masterbate over and american kids can still enjoy

Further Ideas

MULTIPLAYER!!?

Pre-fab and procedurally generated waves of enemies

Visual hit indication on enemies (per hit) - flash, change in opacity

Collectables -

  • Resources dropped from enemies
  • 1-ups
  • Powerups temporarily activate weapon-dependant-awesomeness
  • ...?

Bullets/Projectiles/Lasers/ThingsThatGoBoom -

  • Swarm Missiles
  • Bombs
  • ...?

Enemies- shoot different types of projectiles/lasers/whatever

  • normal - easy kill, average movement speed, slow firing speed
  • fast - weakest armor, highest movement speed, high firing speed, comes in large waves
  • tank - high armor, low movement speed, medium-high firing speed, comes in small groups
  • stationary - ?
  • boss - Multi-stage bosses? Mini-bosses? Final-bosses?

Game Modes-

  • arcade - Old school Raiden,
  • campaign - Level-up with shop, weapon-switching, enemies dropping money, upgrading between stages ,
  • Bullet Hell - seperate bullet-hell mode?

Reference

Check Facebook chat log for possible missed information http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows

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Brendan Walsh and Kyle Bryant

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