Unity custom animator using parsed ase files. I put the project files here for github visualization, but you can only download the unity package if you want. :D
- Put an Asemator component in a GameObject with SpriteRenderer.
- Drag the .ase file that you wanna use to the Asemator in inspector.
- Set pixels per unity in Asemator inspector too.
- Call asemator.SetAnimation(tag, loop) to set animation.
- You can use asemator.IsPlaying(tag) to check if an animation is playing too.