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Whiskey2D is an open-source 2D game editor. It was written on MonoGame and winForms for a Major Qualifying Project at Worcester Polytechnic Institute. Whiskey2D was written by Chris Hanna and Daniel True.
Whiskey2D uses GameObjects, Scripts, and Levels to create games. A GameObject holds data about an object, and Scripts control it. See this video for a basic tutorial on how to use the program http://www.youtube.com/watch?v=sVJHYpwkpFI
Read this doxygen to learn about the commands available to game designers http://www.cdhanna.com/whiskey/docs/api/doxyapi
To see more about Whiskey2D, go to cdhanna.com/whiskey
- Clone the repository, and open the Visual Studio project file.
- Ensure that 'WhiskeyEditor' is set as the start-up project in Visual Studio.
- Ensure that the solution has Nuget resolution enabled.
- The solution should now build, and run the editor.