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Prison Labor

v1.4.6

Prison Labor mod for RimWorld

Steam Workshop | Ludeon Forums

Description

This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist:

  • Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts. Revolts are not available yet.
  • Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
  • Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
  • Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
  • "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.

Compatibility

  • Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings.
  • Works with old saves.
  • To disable mod from existing saves check "Disable mod" in settings and follow instructions.
  • Cleaning area DOES NOT work. Author of CA declared that it will be at RimWorld 1.0.

Translations

Please contact me if you want help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance! Also I would gladly hear about misspellings or grammar mistakes in English version.

Tutorial video

Please contact me if you want to help me by creating tutorial video.

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Languages

  • C# 99.0%
  • Batchfile 1.0%