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Mesen-S

Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.
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Development Builds

Development builds of the latest commit are available from Appveyor. For release builds, see the Releases tab on GitHub.

Warning: These are development builds and may be unstable. Using them may also increase the chances of your settings being corrupted, or having issues when upgrading to the next official release. Additionally, these builds are currently not optimized via PGO and will typically run 20-30% slower than the official release builds.

Windows: Build status

Linux: Build status

Roadmap

Mesen-S is very early in its development and some features are still missing.
The following should be added over time (in no particular order):

  • Movies
  • Netplay
  • Cheats
  • Additions/improvements in the debugging tools
  • Lua scripting
  • Support for the enhancement chips used in some games
  • Libretro core (once the emulation core is stable/accurate enough)

Compiling

See COMPILING.md

License

Mesen is available under the GPL V3 license. Full text here: http://www.gnu.org/licenses/gpl-3.0.en.html

Copyright (C) 2019 M. Bibaud

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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Mesen-S is a cross-platform (Windows & Linux) SNES emulator built in C++ and C#

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  • C++ 42.7%
  • C# 31.2%
  • C 24.8%
  • Objective-C 1.1%
  • Makefile 0.1%
  • Lua 0.1%