/
ObjectModeSelector.cs
77 lines (60 loc) · 1.99 KB
/
ObjectModeSelector.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR.ARFoundation;
using UnityEngine.iOS;
public class ObjectModeSelector : MonoBehaviour
{
private ObjectAlteration alter;
private ObjectPlacement placement;
private ARPlaneManager planeManager;
private Play play;
public GameObject scanUI;
private void Awake()
{
alter = FindObjectOfType<ObjectAlteration>();
placement = FindObjectOfType<ObjectPlacement>();
planeManager = FindObjectOfType<ARPlaneManager>();
play = FindObjectOfType<Play>();
placement.enabled = false;
alter.enabled = false;
play.enabled = false;
Application.RequestUserAuthorization(UserAuthorization.WebCam);
}
public void ChangeMode(int i)
{
switch (i)
{
case 0:
placement.enabled = false;
alter.enabled = false;
play.enabled = false;
planeManager.enabled = true;
scanUI.SetActive(true);
Application.RequestUserAuthorization(UserAuthorization.WebCam);
break;
case 1:
alter.enabled = false;
planeManager.enabled = false;
play.enabled = false;
scanUI.SetActive(false);
placement.enabled = true;
break;
case 2:
placement.enabled = false;
planeManager.enabled = false;
play.enabled = false;
scanUI.SetActive(false);
alter.enabled = true;
break;
case 3:
placement.enabled = false;
alter.enabled = false;
planeManager.enabled = false;
scanUI.SetActive(false);
play.enabled = true;
break;
}
}
}