Skip to content

rioshinza/IFME

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Internet Friendly Media Encoder

Introduction

Back on April 2013, there are no nVidia ShadowPlay or even AMD Gaming Evolve. Originally developed for compressing FRAPS game recording by using x264, often friends showing that IFME simple and lightweight, from that IFME was born.

Version History

Version 5 - 6

You can find here or change master to ifme6.

Version 4

You can find here or change master to ifme4.

License

IFME Source Code under license GPL 2.0.
However you are not allow to sell either in Source Code or Binaries form.

Artwork drawn by Ray-en aka 53C under license Attribution-NonCommercial 4.0 International

Donation

Support this project! Even with little penny make this project alive and up-to-date!

You can donate via to my paypal. If you made a donation, don't forget to tell us at Facebook or Twitter, You will honored and listed on Hall of Fame and About Program

You

System Requirement

  • OS: 64-bit Windows (7, 8, 8.1, 10) & Linux (Ubuntu, etc...)
  • CPU: Intel Core 2 Duo or AMD AthlonII X2
  • RAM: 2GB (more resolution or bitdepth require more ram)
  • HDD: 256MB
  • Runtime: .NET Framework 4.0 (Windows) or mono-complete (Linux)
  • Internet Connection

Downloads

You can download it via SourceForge (Release) or GitHub (Beta)

About

Powerful x265 GUI Encoder

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 100.0%