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particleSpeedScript.cs
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particleSpeedScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class particleSpeedScript : MonoBehaviour
{
private speedometer sdmtr;
private ParticleSystem ps1, ps2;
// Start is called before the first frame update
void Awake()
{
ps1 = transform.GetChild(0).GetComponentInChildren<ParticleSystem>();
ps2 = transform.GetChild(1).GetComponentInChildren<ParticleSystem>();
}
void Start()
{
GameObject speedometerGO = GameObject.Find("speedometerReal");
sdmtr = speedometerGO.GetComponent<speedometer>();
}
// Update is called once per frame
void Update()
{
if (sdmtr.speed > 0) {
var main = ps1.main;
var main2 = ps2.main;
if (sdmtr.speed > 120)
{
main.startSpeed = 120f;
main2.startSpeed = 120f;
}
else
{
main.startSpeed = sdmtr.speed;
main2.startSpeed = sdmtr.speed;
}
ps1.GetComponent<ParticleSystemRenderer>().lengthScale = sdmtr.speed / 15;
ps2.GetComponent<ParticleSystemRenderer>().lengthScale = sdmtr.speed / 15;
}
}
}