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What is Starburst?

Starburst is an action-packed 2.5D party game. It features local split-screen multiplayer for up to four players, advanced physics with great-looking particle effects, 3D effects with amazing lighting as well as challenging AI players!

About the Game

The game was developed as a school assignment over the course of four weeks, by five comp.sci. students. Everything is written from the ground up; physics, rendering, sound, particles are all developed as part of this project and no third party software components were used.

Using XNA was part of the assignment, although we did not utilize it further than as a wrapper for rendering. All game mechanics were implemented in C# by the development team.

Prerequisites

  • Windows 7 (or newer)
  • DirectX 11.0
  • Python 2.7 (for building the game from sources)

Building from Source Code

Requires: git, Python 2.7

  1. Clone this repository by typing git clone https://github.com/philiparvidsson/Starburst-Game.git in your terminal.
  2. Chdir into the Starburst directory.
  3. Type python make.py.
  4. Run Starburst.exe in the bin directory.

Or, copy this and run it to download, build and run the game:

git clone https://github.com/philiparvidsson/Starburst-Game.git && cd Starburst-Game && python make.py all run

NOTE: You must install the Sector 034 font (found in the assets directory) before building the game!

Installing the Game

n/a - see above; build the game from source

Gameplay Trailer

Starburst Gameplay Trailer

Features

  • Local multiplayer with up to four players
  • Real-time physics
  • Amazing particle effects
  • Lighting effects
  • Several different game modes for endless fun
  • Challenging AI (yes—it seriously is challenging...)
  • Massive battles with up to 24 players (including AI players)

Development Team

  • Philip Arvidsson - Core engine and physics - philiparvidsson
  • Martin Bergqvist - Core engine - Tkocz
  • Christoffer Olsson - Design and UI - crippa9
  • Tobias Öhrström - Audio system/design - tobohr
  • Tobias Ånhed - Level design and gameplay mechanics - tobiasanhed