Skip to content

oddmax/match3-mvc-ecs-example

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

20 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Match3 example game

How to test

Open MainScene.scene and press 'Play'. Game was optimized for mobile portait mode so it will look best with a landscape aspect ratio.

Description

A simple game to demonstraite a clean and robust architecture for the match-3 game which can be easily extended with any extra functionality. Uses a hybrid architecture - as foundation I use MVC-like architecture based on Zenject with Command pattern, but for match3 mechanics I used Unity DOTS Entity Component System as it works very well with this kind of logic.

Built with Unity 2020.1.13f

Funcionality

Has base match-3 mechanics and different levels. All levels and settings could be setup as Scriptable Objects.

General structure

  • Uses very simple MVC/MVP architecture and Command pattern for main application logic
  • Uses Unity DOTS Entity Component System for match-3 gameplay mechanics.
  • Uses Zenject of inversion of control and dependencies injections
  • Uses SignalBus from Zenject to decouple communication between different classes
  • Implemented a custom State Machine to switch between global states (Boot -> LevelMap -> GameBoard) with a support of more complex State Charts
  • Same State Chart is used to flow through match-3 states with a State pattern (PlyaerTurn -> Swap -> MatchesDestuction -> etc)
  • Implemented a simple Pooling class for optimizing board gems usage
  • Scripts/Core folder holds all core funtionality (Main state machine, Main Context installer)
  • Scripts/Features folder holds feature related logic

Main classes and their descriptions

Models

  • Is Plain C# class
  • Holds application state
  • Injectable into Presenters, Commands and Services (in case of adding backend). Not injectable to other models.
  • Usually doesn't have injected dependencies
  • Serialiazable for both sending to the backend or to be saved on the device

Views

  • Is Subclass of MonoBehaviour
  • Can have references to a group of View Elements and child Views that share the same purpose
  • Listens to user input on the view elements and forwards them to the Presenter
  • Not injectable
  • Doesn't have injected dependencies

Presenter

Has references to Views

  • Listens to changes in Models and updates the Views it is responsible for
  • Has injected dependencies to Models, SignalBus, and Services.
  • Listens to user inputs passed from the views or directly and executes commands

Configs located in Config folder

  • Is a ScriptableObject assets
  • Gets serialized
  • Holds static information of the objects which doesn't change such as levels, how much score points for different matches to give, etc

Signals

  • Is Plain C# class
  • Used to notify other parts of the system of models updates or to execute a command

Command

  • Is Plain C# class
  • Micro controller responsible to execute one action and update all necessary models based on result of this action

DOTS Components

  • Data container for ECS systems

DOTS Systems

  • Base on archetype of entity will execute some data changes to components and can notify about them via signals.

About

A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published