This is a research project from my final year of university. My goal was to use procedural pseudo-random generation to recreate pre-Heliocentric models of the solar system. My research focused mainly on using perlin noise to create static and moving textures for the planets, moons and suns, as well as creating custom Unity tools.
nikolai-momot/Perlinium
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This is a research project from my final year of university. My goal was to use procedural pseudo-random generation to recreate pre-Heliocentric models of the solar system. My research focused mainly on using perlin noise to create static and moving textures for the planets, moons and suns, as well as creating custom Unity tools.
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