forked from EnsageSharp/Ensage.Common
/
UnitData.cs
195 lines (174 loc) · 6.3 KB
/
UnitData.cs
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namespace Ensage.Common
{
using System;
using System.Collections.Generic;
using System.Linq;
public class UnitData
{
#region Static Fields
public static List<AttackAnimation> AttackAnimation = new List<AttackAnimation>();
public static double Count;
public static double MaxCount;
public static double StartTime;
#endregion
#region Constructors and Destructors
static UnitData()
{
//Entity.OnIntegerPropertyChange += Entity_OnIntegerPropertyChange;
Drawing.OnDraw += TrackTick;
//ObjectMgr.OnProjectileAdd += ObjectMgr_OnProjectileAdd;
}
#endregion
#region Public Methods and Operators
//static void ObjectMgr_OnProjectileAdd(ObjectMgrProjectileAddEventArgs args)
//{
// if (!Game.IsInGame || args.Projectile.Source == null || MaxCount < 1)
// return;
// var projectile = args.Projectile;
// var unit = projectile.Source as Unit;
// //Console.WriteLine(unit.Name);
// var data =
// AttackAnimation.FirstOrDefault(
// unitData => unitData.UnitName == unit.Name || unitData.UnitClassID == unit.ClassID);
// if (data == null)
// return;
// if (data.CanMove)
// return;
// var attackPoint = UnitDatabase.GetAttackPoint(unit);
// var attackRate = UnitDatabase.GetAttackRate(unit);
// data.CanMove = true;
// data.EndTime = Game.GameTime + attackRate - attackPoint;
// //Console.WriteLine("proj");
//}
/// <summary>
/// </summary>
/// <returns></returns>
public static double FPS()
{
return MaxCount;
}
/// <summary>
/// </summary>
/// <param name="unit"></param>
/// <returns></returns>
public static bool IsInBackswingtime(Unit unit)
{
if (MaxCount < 1)
{
return false;
}
var attackPoint = UnitDatabase.GetAttackPoint(unit);
//if (attackPoint * 1000 < Game.Ping/2)
// return false;
var data =
AttackAnimation.FirstOrDefault(
unitData => unitData.UnitName == unit.Name || unitData.UnitClassId == unit.ClassID);
//Console.WriteLine(data);
return data != null && data.CanMove;
}
//public static void Entity_OnIntegerPropertyChange(Entity sender, EntityIntegerPropertyChangeEventArgs args)
//{
// if (!Game.IsInGame || Game.IsPaused || args.Property != "m_NetworkActivity" || MaxCount < 1)
// return;
// var unit = sender as Unit;
// var data =
// AttackAnimation.FirstOrDefault(
// unitData => unitData.UnitName == unit.Name || unitData.UnitClassID == unit.ClassID);
// if (data == null)
// return;
// var gameTime = Game.GameTime;
// var attackPoint = UnitDatabase.GetAttackPoint(unit);
// var attackRate = UnitDatabase.GetAttackRate(unit);
// //Console.WriteLine(attackPoint + " " + attackRate);
// // Console.WriteLine("{0} {1}",data.EndTime,gameTime);
// if (args.NewValue == 424 && Math.Abs(data.MoveTime) == 0)
// {
// data.MoveTime = gameTime + attackPoint;
// data.EndTime = gameTime + attackRate;
// // Console.WriteLine(gameTime + " " + data.MoveTime + " " + data.EndTime);
// }
// else if (data.MoveTime > 0 && gameTime > data.MoveTime && !data.CanMove)
// {
// data.CanMove = true;
// }
// else if (data.EndTime > 0 && data.EndTime <= gameTime)
// {
// data.CanMove = false;
// data.MoveTime = 0;
// data.EndTime = 0;
// }
//}
/// <summary>
/// Tracks attack animation of units
/// </summary>
/// <param name="args"></param>
public static void TrackTick(EventArgs args)
{
if (!Game.IsInGame || Game.IsPaused)
{
return;
}
var me = ObjectMgr.LocalHero;
if (me == null)
{
return;
}
//Console.WriteLine(me.ClassID);
var gameTime = Game.GameTime;
var tick = Environment.TickCount;
if (StartTime == 0)
{
StartTime = gameTime;
}
else if (gameTime - StartTime >= 1)
{
StartTime = gameTime;
MaxCount = Count;
Count = 0;
}
else
{
Count += 1;
}
if (MaxCount < 1)
{
return;
}
//Console.WriteLine(MaxCount);
var units = ObjectMgr.GetEntities<Unit>();
foreach (var unit in units)
{
var data =
AttackAnimation.FirstOrDefault(
unitData => unitData.UnitName == unit.Name || unitData.UnitClassId == unit.ClassID);
if (data == null && unit.IsAlive && unit.IsVisible)
{
//Console.WriteLine(unit.ClassID);
data = new AttackAnimation(unit.Name, unit.ClassID, 0, 0, false);
AttackAnimation.Add(data);
}
if (data != null && (!unit.IsAlive || !unit.IsVisible))
{
AttackAnimation.Remove(data);
continue;
}
if (data == null)
{
continue;
}
if (data.MoveTime > 0 && gameTime > data.MoveTime)
{
data.CanMove = true;
}
if (!(data.EndTime <= gameTime && data.EndTime > 0))
{
continue;
}
data.CanMove = false;
data.MoveTime = 0;
data.EndTime = 0;
}
}
#endregion
}
}