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SaveGame.cs
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SaveGame.cs
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#region Licence
//
//This file is part of ArcEngine.
//Copyright (C)2008-2011 Adrien Hémery ( iliak@mimicprod.net )
//
//ArcEngine is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//any later version.
//
//ArcEngine is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with Foobar. If not, see <http://www.gnu.org/licenses/>.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Xml;
using ArcEngine;
using ArcEngine.Asset;
using ArcEngine.Editor;
using ArcEngine.Forms;
using DungeonEye;
namespace DungeonEye
{
/// <summary>
/// Savegame management class
/// </summary>
public class SaveGame
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="filename">Savegame filename</param>
public SaveGame(string filename)
{
FileName = filename;
Slots = new SaveGameSlot[GameSettings.MaxGameSaveSlot];
}
#region I/O
/// <summary>
/// Loads a savedgame file
/// </summary>
/// <returns>True on success</returns>
public bool Load()
{
// File not found
if (!System.IO.File.Exists(FileName))
{
Trace.WriteLine("[SaveGame]Read() : Unable to find file \"" + FileName + "\" !");
return false;
}
// Flush slots
for (int i = 0; i < GameSettings.MaxGameSaveSlot; i++)
Slots[i] = new SaveGameSlot();
// Open document
XmlDocument xml = new XmlDocument();
xml.Load(FileName);
// Bad tag
if (xml.DocumentElement.Name != Tag)
{
Trace.WriteLine("[SaveGame]Read() : Bad file format !");
return false;
}
// Load the right slot
foreach (XmlNode node in xml.DocumentElement)
{
switch (node.Name)
{
#region slot
case "slot":
{
int id = int.Parse(node.Attributes["id"].Value);
Slots[id].Name = node.Attributes["name"].Value;
foreach (XmlNode sub in node)
{
switch (sub.Name)
{
case "team":
{
Slots[id].Team = sub;
}
break;
case "dungeon":
{
Slots[id].Dungeon = sub;
}
break;
}
}
}
break;
#endregion
case "dungeon":
{
DungeonName = node.Attributes["name"].Value;
}
break;
}
}
return true;
}
/// <summary>
/// Save a gameslot
/// </summary>
/// <returns>True on success</returns>
public bool Write()
{
// Reload savegame
// if (!Load())
// return false;
// Xml settings
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.OmitXmlDeclaration = false;
settings.IndentChars = "\t";
settings.Encoding = ASCIIEncoding.ASCII;
// Create Xml document
using (XmlWriter doc = XmlWriter.Create(FileName, settings))
{
doc.WriteStartDocument(true);
doc.WriteStartElement(Tag);
doc.WriteStartElement("dungeon");
doc.WriteAttributeString("name", DungeonName);
doc.WriteEndElement();
for (int id = 0; id < Slots.Length; id++)
{
if (Slots[id] == null)
continue;
doc.WriteStartElement("slot");
doc.WriteAttributeString("id", id.ToString());
doc.WriteAttributeString("name", Slots[id].Name);
if (Slots[id].Team != null)
Slots[id].Team.WriteTo(doc);
if (Slots[id].Dungeon != null)
Slots[id].Dungeon.WriteTo(doc);
doc.WriteEndElement();
}
// Close xml
doc.WriteEndElement();
doc.WriteEndDocument();
doc.Flush();
}
return true;
}
#endregion
#region Properties
/// <summary>
///
/// </summary>
public const string Tag = "savegame";
/// <summary>
/// Filename of the savegame
/// </summary>
public string FileName
{
get;
private set;
}
/// <summary>
/// Default dungeon name
/// </summary>
public string DungeonName;
/// <summary>
/// Slots
/// </summary>
public SaveGameSlot[] Slots
{
get;
private set;
}
#endregion
}
}