forked from ayoung/MBProgressHUD-MonoTouch
/
MbProgressHud.cs
555 lines (472 loc) · 15 KB
/
MbProgressHud.cs
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using System;
using MonoTouch.UIKit;
using MonoTouch.Foundation;
using System.Drawing;
using MonoTouch.CoreGraphics;
namespace RedPlum
{
public enum MBProgressHUDMode
{
/** Progress is shown using an UIActivityIndicatorView. This is the default. */
Indeterminate,
/** Progress is shown using a MBRoundProgressView. */
Determinate
}
public class MBProgressHUD : UIView
{
// private UIView _indicator;
// private UIView Indicator {
// get {
// if (_indicator == null) {
// if (Mode == MBProgressHUDMode.Determinate) {
// _indicator = new MBRoundProgressView ();
// } else {
// _indicator = new UIActivityIndicatorView (UIActivityIndicatorViewStyle.WhiteLarge);
// ((UIActivityIndicatorView)_indicator).StartAnimating ();
// }
// this.AddSubview(_indicator);
// }
// return _indicator;
// }
// set { _indicator = value; }
// }
private UIView Indicator;
private float Width { get; set; }
private float Height { get; set; }
private NSTimer GraceTimer { get; set; }
private NSTimer MinShowTimer { get; set; }
private DateTime? ShowStarted { get; set; }
private MBProgressHUDMode? _mode;
public MBProgressHUDMode Mode {
get {
if (!_mode.HasValue) {
_mode = MBProgressHUDMode.Indeterminate;
EnsureInvokedOnMainThread (() =>
{
UpdateIndicators ();
SetNeedsLayout ();
SetNeedsDisplay ();
});
}
return _mode.Value;
}
set {
// Dont change mode if it wasn't actually changed to prevent flickering
if (_mode == value) {
return;
}
_mode = value;
EnsureInvokedOnMainThread (() =>
{
UpdateIndicators ();
SetNeedsLayout ();
SetNeedsDisplay ();
});
}
}
private NSAction MethodForExecution { get; set; }
private bool UseAnimation { get; set; }
private float YOffset { get; set; }
private float XOffset { get; set; }
private bool TaskInProgress { get; set; }
private float GraceTime { get; set; }
private float MinShowTime { get; set; }
private UILabel Label { get; set; }
private UILabel DetailsLabel { get; set; }
private float _progress;
public float Progress {
get { return _progress; }
set {
if (_progress != value)
_progress = value;
if (Mode == MBProgressHUDMode.Determinate) {
EnsureInvokedOnMainThread (() =>
{
UpdateProgress ();
SetNeedsDisplay ();
});
}
}
}
public event EventHandler HudWasHidden;
private string _titleText = "Loading";
public string TitleText {
get { return _titleText; }
set {
if (_titleText != value) {
_titleText = value;
EnsureInvokedOnMainThread (() =>
{
Label.Text = _titleText;
SetNeedsLayout ();
SetNeedsDisplay ();
});
}
}
}
private string _detailText;
public string DetailText {
get { return _detailText; }
set {
if (_detailText != value) {
_detailText = value;
EnsureInvokedOnMainThread (() =>
{
DetailsLabel.Text = _detailText;
SetNeedsLayout ();
SetNeedsDisplay ();
});
}
}
}
public float Opacity { get; set; }
public UIFont TitleFont { get; set; }
public UIFont DetailFont { get; set; }
private bool IsFinished { get; set; }
#region Accessor helpers
private void UpdateProgress ()
{
var indicator = Indicator as MBRoundProgressView;
if (indicator != null) {
indicator.Progress = Progress;
}
}
private void UpdateIndicators ()
{
if (Indicator != null) {
Indicator.RemoveFromSuperview ();
}
this.Indicator = null;
if (Mode == MBProgressHUDMode.Determinate) {
Indicator = new MBRoundProgressView ();
} else {
Indicator = new UIActivityIndicatorView (UIActivityIndicatorViewStyle.WhiteLarge);
((UIActivityIndicatorView)Indicator).StartAnimating ();
}
this.AddSubview (Indicator);
}
#endregion
#region Constants
public const float MARGIN = 20.0f;
public const float PADDING = 4.0f;
public const float LABELFONTSIZE = 22.0f;
public const float LABELDETAILSFONTSIZE = 16.0f;
#endregion
#region Lifecycle methods
public MBProgressHUD (UIWindow window) : base(window.Bounds)
{
Initialize ();
}
public MBProgressHUD (UIView view) : base(view.Bounds)
{
Initialize ();
}
public MBProgressHUD (RectangleF frame) : base(frame)
{
Initialize ();
}
void Initialize ()
{
this.Mode = MBProgressHUDMode.Indeterminate;
// Add label
Label = new UILabel (this.Bounds);
// Add details label
DetailsLabel = new UILabel (this.Bounds);
this.TitleText = null;
this.DetailText = null;
this.Opacity = 0.9f;
this.TitleFont = UIFont.BoldSystemFontOfSize (LABELFONTSIZE);
this.DetailFont = UIFont.BoldSystemFontOfSize (LABELDETAILSFONTSIZE);
this.XOffset = 0.0f;
this.YOffset = 0.0f;
this.GraceTime = 0.0f;
this.MinShowTime = 0.0f;
this.AutoresizingMask = UIViewAutoresizing.FlexibleTopMargin | UIViewAutoresizing.FlexibleBottomMargin | UIViewAutoresizing.FlexibleLeftMargin | UIViewAutoresizing.FlexibleRightMargin;
// Transparent background
this.Opaque = false;
this.BackgroundColor = UIColor.Clear;
// Make invisible for now
this.Alpha = 0.0f;
TaskInProgress = false;
}
private void EnsureInvokedOnMainThread (Action action)
{
if (IsMainThread ())
{
action ();
return;
}
this.BeginInvokeOnMainThread (() => action());
}
public void Dispose ()
{
this.Indicator = null;
Label.Dispose ();
Label = null;
DetailsLabel.Dispose ();
DetailsLabel = null;
GraceTimer.Dispose ();
GraceTimer = null;
MinShowTimer.Dispose ();
MinShowTimer = null;
base.Dispose ();
}
#endregion
#region Layout
public override void LayoutSubviews ()
{
RectangleF frame = this.Bounds;
// Compute HUD dimensions based on indicator size (add margin to HUD border)
RectangleF indFrame = Indicator.Bounds;
this.Width = indFrame.Size.Width + 2 * MARGIN;
this.Height = indFrame.Size.Height + 2 * MARGIN;
// Position the indicator
indFrame = new RectangleF ((float)Math.Floor ((frame.Size.Width - indFrame.Size.Width) / 2) + this.XOffset, (float)Math.Floor ((frame.Size.Height - indFrame.Size.Height) / 2) + this.YOffset, indFrame.Size.Width, indFrame.Size.Height);
Indicator.Frame = indFrame;
// Add label if label text was set
if (null != this.TitleText) {
// Get size of label text
SizeF dims = StringSize (TitleText, this.TitleFont);
// Compute label dimensions based on font metrics if size is larger than max then clip the label width
float lHeight = dims.Height;
float lWidth;
if (dims.Width <= (frame.Size.Width - 2 * MARGIN)) {
lWidth = dims.Width;
} else {
lWidth = frame.Size.Width - 4 * MARGIN;
}
// Set label properties
Label.Font = this.TitleFont;
Label.AdjustsFontSizeToFitWidth = false;
Label.TextAlignment = UITextAlignment.Center;
Label.Opaque = false;
Label.BackgroundColor = UIColor.Clear;
Label.TextColor = UIColor.White;
Label.Text = this.TitleText;
// Update HUD size
if (this.Width < (lWidth + 2 * MARGIN)) {
this.Width = lWidth + 2 * MARGIN;
}
this.Height = this.Height + lHeight + PADDING;
// Move indicator to make room for the label
indFrame = new RectangleF (indFrame.Location.X, indFrame.Location.Y - (float)(Math.Floor (lHeight / 2 + PADDING / 2)), indFrame.Width, indFrame.Height);
Indicator.Frame = indFrame;
// Set the label position and dimensions
RectangleF lFrame = new RectangleF ((float)Math.Floor ((frame.Size.Width - lWidth) / 2) + XOffset, (float)Math.Floor (indFrame.Location.Y + indFrame.Size.Height + PADDING), lWidth, lHeight);
Label.Frame = lFrame;
this.AddSubview (Label);
// Add details label delatils text was set
if (null != this.DetailText) {
// Get size of label text
dims = StringSize (DetailText, this.DetailFont);
// Compute label dimensions based on font metrics if size is larger than max then clip the label width
lHeight = dims.Height;
if (dims.Width <= (frame.Size.Width - 2 * MARGIN)) {
lWidth = dims.Width;
} else {
lWidth = frame.Size.Width - 4 * MARGIN;
}
// Set label properties
DetailsLabel.Font = this.DetailFont;
DetailsLabel.AdjustsFontSizeToFitWidth = false;
DetailsLabel.TextAlignment = UITextAlignment.Center;
DetailsLabel.Opaque = false;
DetailsLabel.BackgroundColor = UIColor.Clear;
DetailsLabel.TextColor = UIColor.White;
DetailsLabel.Text = this.DetailText;
// Update HUD size
if (this.Width < lWidth) {
this.Width = lWidth + 2 * MARGIN;
}
this.Height = this.Height + lHeight + PADDING;
// Move indicator to make room for the new label
indFrame = new RectangleF (indFrame.Location.X, indFrame.Location.Y - ((float)Math.Floor (lHeight / 2 + PADDING / 2)), indFrame.Width, indFrame.Height);
Indicator.Frame = indFrame;
// Move first label to make room for the new label
lFrame = new RectangleF (lFrame.Location.X, lFrame.Location.Y - ((float)Math.Floor (lHeight / 2 + PADDING / 2)), lFrame.Width, lFrame.Height);
Label.Frame = lFrame;
// Set label position and dimensions
RectangleF lFrameD = new RectangleF ((float)Math.Floor ((frame.Size.Width - lWidth) / 2) + XOffset, lFrame.Location.Y + lFrame.Size.Height + PADDING, lWidth, lHeight);
DetailsLabel.Frame = lFrameD;
this.AddSubview (DetailsLabel);
}
}
}
private static IntPtr GetClassHandle (string clsName)
{
return (new Class(clsName)).Handle;
}
private static bool IsMainThread() {
return Messaging.bool_objc_msgSend(GetClassHandle("NSThread"), new Selector("isMainThread").Handle);
}
#endregion
#region Showing and execution
public void Show (bool animated)
{
UseAnimation = animated;
// If the grace time is set postpone the HUD display
if (this.GraceTime > 0.0) {
this.GraceTimer = NSTimer.CreateScheduledTimer (this.GraceTime, HandleGraceTimer);
// ... otherwise show the HUD imediately
} else {
this.SetNeedsDisplay ();
ShowUsingAnimation (UseAnimation);
}
}
public void Hide (bool animated)
{
UseAnimation = animated;
// If the minShow time is set, calculate how long the hud was shown,
// and pospone the hiding operation if necessary
if (this.MinShowTime > 0.0 && ShowStarted.HasValue) {
double interv = (DateTime.Now - ShowStarted.Value).TotalSeconds;
if (interv < this.MinShowTime) {
this.MinShowTimer = NSTimer.CreateScheduledTimer ((this.MinShowTime - interv), HandleMinShowTimer);
return;
}
}
// ... otherwise hide the HUD immediately
HideUsingAnimation (UseAnimation);
}
void HandleGraceTimer ()
{
// Show the HUD only if the task is still running
if (TaskInProgress) {
this.SetNeedsDisplay ();
ShowUsingAnimation (UseAnimation);
}
}
void HandleMinShowTimer ()
{
HideUsingAnimation (UseAnimation);
}
public void ShowWhileExecuting (NSAction method, bool animated)
{
MethodForExecution = method;
// Launch execution in new thread
TaskInProgress = true;
//TODO: THIS PROBABLY DOES NOT WORK!
LaunchExecution ();
// Show HUD view
this.Show (animated);
}
void LaunchExecution ()
{
using (NSAutoreleasePool pool = new NSAutoreleasePool ()) {
var th = new System.Threading.Thread (() =>
{
MethodForExecution.Invoke ();
this.BeginInvokeOnMainThread (CleanUp);
});
th.Start ();
}
}
void AnimationFinished ()
{
this.Done ();
}
void Done ()
{
IsFinished = true;
// If delegate was set make the callback
this.Alpha = 0.0f;
if (HudWasHidden != null) {
HudWasHidden (this, EventArgs.Empty);
}
}
void CleanUp ()
{
TaskInProgress = false;
this.Indicator = null;
this.Hide (UseAnimation);
}
#endregion
#region Fade in and Fade out
void ShowUsingAnimation (bool animated)
{
this.ShowStarted = DateTime.Now;
// Fade in
if (animated) {
UIView.BeginAnimations (null);
UIView.SetAnimationDuration (0.40);
this.Alpha = 1.0f;
UIView.CommitAnimations ();
} else {
this.Alpha = 1.0f;
}
}
void HideUsingAnimation (bool animated)
{
// Fade out
if (animated) {
if (animated) {
UIView.BeginAnimations (null);
UIView.SetAnimationDuration (0.40);
this.Alpha = .02f;
NSTimer.CreateScheduledTimer (.4, AnimationFinished);
UIView.CommitAnimations ();
} else {
this.Alpha = 0.0f;
this.Done ();
}
}
}
#endregion
#region BG Drawing
public override void Draw (RectangleF rect)
{
// Center HUD
RectangleF allRect = this.Bounds;
// Draw rounded HUD bacgroud rect
RectangleF boxRect = new RectangleF (((allRect.Size.Width - this.Width) / 2) + this.XOffset, ((allRect.Size.Height - this.Height) / 2) + this.YOffset, this.Width, this.Height);
CGContext ctxt = UIGraphics.GetCurrentContext ();
this.FillRoundedRect (boxRect, ctxt);
}
void FillRoundedRect (RectangleF rect, CGContext context)
{
float radius = 10.0f;
context.BeginPath ();
context.SetGrayFillColor (0.0f, this.Opacity);
context.MoveTo (rect.GetMinX () + radius, rect.GetMinY ());
context.AddArc (rect.GetMaxX () - radius, rect.GetMinY () + radius, radius, (float)(3 * Math.PI / 2), 0f, false);
context.AddArc (rect.GetMaxX () - radius, rect.GetMaxY () - radius, radius, 0, (float)(Math.PI / 2), false);
context.AddArc (rect.GetMinX () + radius, rect.GetMaxY () - radius, radius, (float)(Math.PI / 2), (float)Math.PI, false);
context.AddArc (rect.GetMinX () + radius, rect.GetMinY () + radius, radius, (float)Math.PI, (float)(3 * Math.PI / 2), false);
context.ClosePath ();
context.FillPath ();
}
}
#endregion
public class MBRoundProgressView : UIProgressView
{
public MBRoundProgressView () : base(new RectangleF (0.0f, 0.0f, 37.0f, 37.0f))
{
// iOS7 has internal subviews, these need removing to allow the Draw override
foreach (var v in Subviews)
v.RemoveFromSuperview ();
}
public override void Draw (RectangleF rect)
{
RectangleF allRect = this.Bounds;
RectangleF circleRect = new RectangleF (allRect.Location.X + 2, allRect.Location.Y + 2, allRect.Size.Width - 4, allRect.Size.Height - 4);
CGContext context = UIGraphics.GetCurrentContext ();
// Draw background
context.SetRGBStrokeColor (1.0f, 1.0f, 1.0f, 1.0f);
// white
context.SetRGBFillColor (1.0f, 1.0f, 1.0f, 0.1f);
// translucent white
context.SetLineWidth (2.0f);
context.FillEllipseInRect (circleRect);
context.StrokeEllipseInRect (circleRect);
// Draw progress
float x = (allRect.Size.Width / 2);
float y = (allRect.Size.Height / 2);
context.SetRGBFillColor (1.0f, 1.0f, 1.0f, 1.0f);
// white
context.MoveTo (x, y);
context.AddArc (x, y, (allRect.Size.Width - 4) / 2, -(float)(Math.PI / 2), (float)(this.Progress * 2 * Math.PI) - (float)(Math.PI / 2), false);
context.ClosePath ();
context.FillPath ();
}
}
}