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Cui.cs
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Cui.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace Army
{
static class Cui
{
public static void Show()
{
while (true) {
Console.WriteLine("1. Get all men");
Console.WriteLine("2. Get all militaries");
Console.WriteLine("0. Exit");
int key = 0;
try { key = Convert.ToInt32(Console.ReadLine()); }
catch(Exception e) { Console.Clear(); Console.WriteLine("The input must be a number between 0 and 2"); continue; }
switch (key)
{
case 1: { Console.Clear(); AllMenMenu(); } break;
case 2: { Console.Clear(); AllMilitariesMenu(); } break;
case 0: return;
default:
{
Console.Clear();
Console.WriteLine("Not correct code");
}
break;
}
}
}
private static void AllMenMenu()
{
while (true)
{
DataBase.ukraine.Display(2);
Console.WriteLine("1. Add man");
Console.WriteLine("2. Remove man");
Console.WriteLine("3. Send a man to the army");
Console.WriteLine("4. Init conscription");
Console.WriteLine("0. Go Back");
int key = 0;
try { key = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number between 0 and 3"); continue; }
switch (key)
{
case 1: { Console.Clear(); CreateManMenu(); } break;
case 2: { Console.Clear(); RemoveManMenu(); } break;
case 3: { Console.Clear(); GoToArmyMenu(); } break;
case 4: { Console.Clear(); DataBase.ukraine.Conscription(); Console.WriteLine("Conscription completed"); } break;
case 0: { Console.Clear(); return; };
default:
{
Console.Clear();
Console.WriteLine("Not correct code");
}
break;
}
}
}
private static void AllMilitariesMenu()
{
while (true)
{
DataBase.militaryBase.Display();
Console.WriteLine("1. Get military info");
Console.WriteLine("0. Go Back");
int key = 0;
try { key = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number between 0 and 1"); continue; }
switch (key)
{
case 1: { Console.Clear(); GetMilitaryMenu(); } break;
case 0: { Console.Clear(); return; };
default:
{
Console.Clear();
Console.WriteLine("Not correct code");
}
break;
}
}
}
private static void CreateManMenu()
{
string fullname;
string address;
while (true)
{
Console.WriteLine("Enter fullname:");
fullname = Console.ReadLine();
if (fullname.Length == 0)
{
Console.Clear();
Console.WriteLine("Fullname can't be empty");
continue;
}
else break;
}
while (true)
{
Console.WriteLine("Enter the address with spaces (For example: Kyiv Brovary):");
address = Console.ReadLine();
if (address.Length == 0)
{
Console.Clear();
Console.WriteLine("Address can't be empty");
continue;
}
else break;
}
DataBase.ukraine.AddMan(new ManProxy(fullname), new List<string>(address.Split(' ')));
Console.Clear();
Console.WriteLine($"Man {fullname} succesfully added");
}
private static void RemoveManMenu()
{
int id;
while(true)
{
Console.WriteLine("Enter man id:");
try { id = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The id must be a number"); continue; }
if (id < 0)
{
Console.Clear();
Console.WriteLine("The id must be a positive number");
}
else break;
}
Console.Clear();
if (DataBase.ukraine.RemoveMan(id)) Console.WriteLine($"Man with id {id} succesfuly removed");
else Console.WriteLine($"There is no man with id {id}");
}
private static void GoToArmyMenu()
{
int id;
Builder builder;
while (true)
{
Console.WriteLine("Enter man id:");
try { id = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The id must be a number"); continue; }
if (id < 0)
{
Console.Clear();
Console.WriteLine("The id must be a positive number");
}
else break;
}
while(true)
{
Console.WriteLine("Choose type of troop:");
Console.WriteLine("0. Marine");
Console.WriteLine("1. Pilot");
Console.WriteLine("2. TankMan");
Console.WriteLine("3. Sniper");
int key;
try { key = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number between 0 and 3"); continue; }
switch(key)
{
case 0: builder = DataBase.marineBuilder; break;
case 1: builder = DataBase.pilotBuilder; break;
case 2: builder = DataBase.tankManBuilder; break;
case 3: builder = DataBase.sniperBuilder; break;
default:
{
Console.Clear();
Console.WriteLine("The input must be a number between 0 and 3");
continue;
}
}
break;
}
Man man = DataBase.ukraine.GetMan(id);
Console.Clear();
if (man != null)
{
man.GoToArmy(builder);
Console.WriteLine($"Man with id {id} joined the army");
}
else Console.WriteLine($"There is no man with id {id}");
}
private static void GetMilitaryMenu()
{
int id;
while (true)
{
Console.WriteLine("Enter military id:");
try { id = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The id must be a number"); continue; }
if (id < 0)
{
Console.Clear();
Console.WriteLine("The id must be a positive number");
}
else break;
}
Military mil = DataBase.militaryBase.GetMilitary(id);
if (mil != null)
{
Console.Clear();
MilitaryInfoMenu(mil);
}
else
{
Console.Clear();
Console.WriteLine($"There is no military with id {id}");
}
}
private static void MilitaryInfoMenu(Military mil)
{
while(true)
{
mil.Display();
Console.WriteLine("Choose an action:");
Console.WriteLine("1. Change rank");
Console.WriteLine("2. Order");
Console.WriteLine("3. Change Weapon");
Console.WriteLine("4. Set Silencer on weapon");
Console.WriteLine("5. Set Sight on weapon");
Console.WriteLine("0. Go Back");
int key;
try { key = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number between 0 and 3"); continue; }
switch (key)
{
case 1: { Console.Clear(); ChangeRankMenu(mil); } break;
case 2: { Console.Clear(); OrderMenu(mil); } break;
case 3: { Console.Clear(); ChangeWeaponMenu(mil); } break;
case 4: { Console.Clear(); mil.weapon = new SilencerDecorator(mil.weapon); } break;
case 5: { Console.Clear(); mil.weapon = new SightDecorator(mil.weapon); } break;
case 0: { Console.Clear(); return; };
default:
{
Console.Clear();
Console.WriteLine("The input must be a number between 0 and 3");
continue;
}
}
}
}
private static void ChangeRankMenu(Military mil)
{
while(true)
{
Console.WriteLine("Select new rank:");
Console.WriteLine("0. Private");
Console.WriteLine("1. Sergeant");
Console.WriteLine("2. Major");
Console.WriteLine("3. Colonel");
int key;
try { key = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number between 0 and 3"); continue; }
switch(key)
{
case 0: mil.ChangeRank(new Private(mil.Fullname)); break;
case 1: mil.ChangeRank(new Sergeant(mil.Fullname)); break;
case 2: mil.ChangeRank(new Major(mil.Fullname)); break;
case 3: mil.ChangeRank(new Colonel(mil.Fullname)); break;
default:
{
Console.Clear();
Console.WriteLine("The input must be a number between 0 and 3");
continue;
}
}
Console.Clear();
break;
}
}
private static void OrderMenu(Military mil)
{
string order;
while (true)
{
Console.WriteLine("Enter an order:");
order = Console.ReadLine();
if(order.Length == 0)
{
Console.Clear();
Console.WriteLine("The order can't be an empty string");
continue;
}
break;
}
Console.Clear();
mil.ExecuteOrder(order);
}
private static void ChangeWeaponMenu(Military mil)
{
string title;
int ammo;
int acc;
int nois;
while (true)
{
Console.WriteLine("Enter weapon Title:");
title = Console.ReadLine();
if(title.Length == 0)
{
Console.Clear();
Console.WriteLine("Weapon title can't be an empty string");
continue;
}
break;
}
while(true)
{
Console.WriteLine("Enter maximum weapon Ammunition:");
try { ammo = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number"); continue; }
if(ammo <= 0) { Console.Clear(); Console.WriteLine("The input must be a positive number"); continue; }
break;
}
while (true)
{
Console.WriteLine("Enter weapon Accuracy:");
try { acc = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number"); continue; }
if (acc <= 0) { Console.Clear(); Console.WriteLine("The input must be a positive number"); continue; }
break;
}
while (true)
{
Console.WriteLine("Enter weapon Noisiness:");
try { nois = Convert.ToInt32(Console.ReadLine()); }
catch (Exception e) { Console.Clear(); Console.WriteLine("The input must be a number"); continue; }
if (nois <= 0) { Console.Clear(); Console.WriteLine("The input must be a positive number"); continue; }
break;
}
mil.weapon = new RealWeapon(title, ammo, acc, nois);
}
}
}