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PUSlider.cs
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PUSlider.cs
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/* Copyright (c) 2012 Small Planet Digital, LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
* FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
using UnityEngine.UI;
public partial class PUSlider : PUSliderBase {
public PUImage handle;
public PUImage fill;
public Slider slider;
public override void gaxb_init ()
{
base.gaxb_init ();
if (title == null) {
gameObject.name = "<Slider/>";
}
slider = gameObject.AddComponent<Slider> ();
if (fillResourcePath != null) {
fill = new PUImage (fillResourcePath, Color.white);
fill.SetFrame (0, 0, 0, 0, 0.5f, 0.5f, "stretch,stretch");
fill.LoadIntoPUGameObject (this);
}
handle = new PUImage (handleResourcePath, Color.white);
handle.SetFrame (0, 0, handleSize.Value.x, handleSize.Value.y, 0.5f, 0.5f, "stretch,stretch");
if (handleResourcePath == null) {
handle.color = Color.clear;
}
handle.LoadIntoPUGameObject (this);
if (onValueChanged != null) {
slider.onValueChanged.AddListener ((v) => {
NotificationCenter.postNotification (Scope (), this.onValueChanged, NotificationCenter.Args("sender", this, "value", v));
});
}
slider.targetGraphic = handle.image;
slider.handleRect = handle.rectTransform;
if (fill != null) {
slider.fillRect = fill.rectTransform;
}
if (direction == PlanetUnity2.SliderDirection.BottomToTop) {
slider.direction = Slider.Direction.BottomToTop;
} else if (direction == PlanetUnity2.SliderDirection.TopToBottom) {
slider.direction = Slider.Direction.TopToBottom;
} else if (direction == PlanetUnity2.SliderDirection.LeftToRight) {
slider.direction = Slider.Direction.LeftToRight;
} else if (direction == PlanetUnity2.SliderDirection.RightToLeft) {
slider.direction = Slider.Direction.RightToLeft;
}
if (minValue != null) {
slider.minValue = (float)minValue;
}
if (maxValue != null) {
slider.maxValue = (float)maxValue;
}
handle.rectTransform.sizeDelta = new Vector2 (handleSize.Value.x, handleSize.Value.y);
}
}