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voxels

This was a project made in Unity where I played with the procedural generation of Zelda-esque landscapes with mountains in the north and ocean in the south a la Link's Awakening but applied it to voxel-based terrain.

It is based on the metazelda project that Tom Coxon used when creating Lenna's Inception. I referenced several articles that he wrote on overworld generation that appear to have been taken down.

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Voxel style Zelda-like Adventure Game

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