A mod for Cities: Skylines that gives you more control over road and rail traffic in your city.
Steam Workshop •
Discord Chat •
User Guide •
Report a Bug
- Use Broken Node Detector to find and fix traffic despawning issues and a few other game bugs
- Other problems? See: Troubleshooting Guide
Official releases:
- TM:PE v11 STABLE (fully tested releases)
- TM:PE v11 LABS (latest beta test releases)
- Download Binaries (for non-Steam users)
- Installation Guide (for all users)
Recent updates:
TM:PE V11.2.1 STABLE, 26/03/2020
- Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794)
- Fixed: Add missing Trolleybus vehicle category (#794)
- Fixed: CustomPathManager NullPointerException on second load (#794)
TM:PE V11.2.1 LABS, 29/03/2020
- Fixed: CustomPathManager nullpointer on exit from asset/map editor (#794)
- Fixed: Add missing Trolleybus vehicle category (#794)
- Fixed: CustomPathManager NullPointerException on second load (#794)
TM:PE V11.2.0 LABS, 26/03/2020
- Added: Trolleybus AI (#794)
- Fixed:
PathUnits.m_vehicleTypes
error after Sunset Harbor game update (#794) - Fixed: Priority signs for trolleybuses (#794)
- Fixed: Build process deployed TrafficManager.dll twice ( #776, #775)
- Improved: Performance of hot-reloads of dev builds (#764, #730)
- Improved: Consolidate error prompts in to helper class (#774)
- Updated: Add missing entries and fix typos in changelog (#777, #779)
- Steam: TM:PE v11 LABS
TM:PE V11.2.0 STABLE, 26/03/2020
- Added: Trolleybus AI (#794)
- Fixed:
PathUnits.m_vehicleTypes
error after Sunset Harbor game update (#794) - Fixed: Priority signs for trolleybuses (#794)
- Fixed: Build process deployed TrafficManager.dll twice ( #776, #775)
- Improved: Performance of hot-reloads of dev builds (#764, #730)
- Improved: Consolidate error prompts in to helper class (#774)
- Updated: Add missing entries and fix typos in changelog (#777, #779)
- Steam: TM:PE v11 STABLE
- GitHub: CitiesSkylinesMods/TMPE
See Full Changelog for details of all releases.
Our team is happy to support you if:
- You are using the latest version of TM:PE v11 STABLE or TM:PE v11 LABS
- You are using a properly purchased and latest version of Cities: Skylines
- You provide useful information when reporting a bug
We will not provide support if:
- You are using a pirated or old version of Cities: Skylines
- You are using an older version of the mod
TM:PE is only tested on and updated for the latest version of Cities: Skylines.
We welcome contributions from the community! See: Contributing Guide
MIT License (free, open source)