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STMDoodle

#Overview It's an implementation of popular game Doodle Jump, controlled with accelerometer. #Description It contains PC application and STM32 code. #Tools Microsoft Visual Studio 2013, MonoGame, GIMP. #How to run Builds are available on our release page. #How to compile STM32 binary file is in "bin" folder. #Future improvements No future improvements are planned #Attributions Graphics: Dragon Ball: Advanced Adventure (GBA) Music: Daft Punk - Veridis Quo Virtual Port Com: https://github.com/xenovacivus/STM32DiscoveryVCP #License MIT License #Credits Piotr Nowak, Damian Rusin The project was conducted during the Microprocessor Lab course held by the Institute of Control and Information Engineering, Poznan University of Technology. Supervisor: Michał Fularz

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  • C 96.2%
  • C# 3.0%
  • C++ 0.8%