Skip to content

gRally stage editor Unity3d Asset

License

Notifications You must be signed in to change notification settings

gRally/gStageEditor

Repository files navigation

TBA

  • Preparation to manage gStageEditor as package directly in Unity;
  • Updates to manage the layout objects in procedural stages;
  • Files & folders structure optimized;

V2.0.1 - 2021/03/11

  • Fix default object creation on LayoutX;

V2.0.0 - 2021/03/5

  • Improvements to make gStageEditor working with the latest gRally release;

V1.10.0 - 2018/06/11

V1.9.1 - 2018/06/08

  • Fixed issue during the simulation for the cameras, that search the wrong scene;
  • Improved default bump values on phys materials;

V1.9.0 - 2018/05/09

  • Finish banner moved from the finish line;

V1.8.2 - 2018/05/06

  • Removed unused shaders;
  • Added blend shader;

V1.8.1 - 2018/05/06

  • Renamed Temp scene for the temporary main scene;
  • Fix old vertexpaint issue;

V1.8.0 - 2018/05/06

  • Moose import path;
  • Shader update;

V1.7.0 - 2018/04/03

  • Added semaphore lights system;

v1.6.1 - 2018/03/24

  • Puddles enabled/disabled

v1.6.0 - 2018/03/19

  • Export path;
  • Import path from Moose procedural stages;
  • New signals;

v1.5.0 - 2018/01/22

  • New layout path manager, better way to edit the path;

v1.4.0 - 2018/01/18

  • Updated the start and finish banner;

v1.3.0 - 2018/01/10

  • Built with Unity 2017.3.0p1;
  • Creation of layers with the menu;
  • New road v2 (to manage displacement);
  • New surface export informations;

v1.2.1 - 2017/11/17

  • Fixed start/finish banner size.

v1.2.0 - 2017/11/12

  • Added start/finish banner.

v1.1.0 - 2017/09/23

  • New physics export.

v1.0.2 - 2017/09/07

  • List for the nation and surfaces buttons.

v1.0.1 - 2017/08/17

  • Export params ok.

v1.0.0 - 2017/08/16

  • First release.