Procedural map generation (random crawling) Uses Win2D canvas operations to draw individual colored tiles RichListBox parent class RichListBoxProminent child class, displaying the last string separately with a[n optionally larger and] different font RichListBoxLeaderboard child class (in progress), displaying a two-column list of strings with a[n optionally larger,] different, and centered font for the leader(s)
jerbtrundles/Win2D_BattleRoyale
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