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godot-RTWP

Incredibly unfinished realtime with pause RPG in Godot

Attempt to replicate mechanics/control scheme from Baldur's Gate, Pillars of Eternity and other real-time with pause RPGs. Future development is likely to involve a from-scratch reimplementation of the selection/movement mechanics, building a turn-based combat engine and then stealing things like the GUI, party system and ability system from this project.

Watch the demo in action Watch the demo in action

Controls

  • Keyboard camera controls with arrows or WASD.
  • Click a character or their portrait to select them.
  • Click on the ground to move selected characters.
  • Click on an enemy to have selected characters attack them.
  • Drag on the ground to select multiple characters.
  • 'X' to stop movement immediately.
  • Press toolbar items to use special attacks (earned on 2nd screen)

Features

  • Mouse and keyboard camera controls, point-click to select and move characters.
  • Simple approach and auto-attack for enemies.
  • Special abilities:
    • Axetopher learns a self-heal and self-shield ability.
    • Knifelyn learns to throw knives and create explosions.

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Real-time with pause RPG demo in Godot/C#.

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