I'm trying to implement all these labs w/ a design pattern from the gang-of-four book. A way to keep this otherwise boring class, interesting.
C# programming
- Lab 1 - Conversion App that uses Strategy Pattern
- Lab 2 - Calculator that uses State Pattern
- Lab 3 - Calculator (same as last lab, but WE implement the Complex class)
- Lab 4 - Simon Says Game -- has render loop using timer, but no special design pattern
- Lab 5 - GUI Calc -- uses same state machine from lab 2
- Lab 6 - WinForms implementation of "Nim" game.
- Lab 7 - WPF Calc (used lab 5 code)
- Lab 8 - WPF Nim Game (used lab 6 code)