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GTA GameWorld Renderer README
=============================

This project is 3D viewer of maps from games GTA III and GTA ViceCity. The application
is implemented as Windows Application (using Microsoft XNA Game Studio).

author: Dennis Yolkin [dennisyolkin (=a.t=) gmail.com]

Articles about file formats that were used: http://gtamodding.ru/wiki

Here is GtaLight project (written in C++) that also can render GTA gameworld:
http://b66883.com/projects/gtalight/gtalight_20090416_23-10.zip
(this link was found here: 
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30439&postdays=0&postorder=asc&start=75).

Here is one more interesting project: http://www.chronetal.co.uk/gta/index.php?page=main.
It is MooMapper project that allows to view and modify GTA gameworld. Writeen in Delphi7.

Please see project wiki page for some more information:
http://wiki.github.com/dennisyolkin/gta_gameworld_renderer/

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Keyboard map:

Arrows: move camera
Mouse (with left button pressed): rotate camera
W: switch between normal mode and wireframe mode
F5: switch to 2D view (for debug purposes only)

NOTE: water rendering is very slow now, so if you want to increase FPS you should
turn off water rendering in config file!

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[Note] encoding in most of files is cp1251 (Windows-Cyrillic).


Directories structure:
----------------------
GTA World Renderer -- Visual Studio 2008 project folder
GTA World Renderer\app_working_dir -- Program working directory. Now it contains 
   of only configuration xml file and its schema.
screenshots -- screensoht for wiki page of the project

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