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Introduction

Hi! Welcome to have a view of this project.

This project contains anything that I have helped with my fellows' project, so most of them are about HoloLens/UWP development. I recommend you to download Unity pages instead of git clone or downloading zip file, and please install MixedRealityToolkit-Unity(MRTK) before you import packages(URL:https://github.com/Microsoft/MixedRealityToolkit-Unity)

This project would be updated on a monthly basis. ;-)
Good luck!

Scene: WorldPositionSaver

Same from the default function - WorldAnchor, this solution is trying to duplicate the WorldAnchor function which extracts Object name, positions.
For a reason, considering the instantiated GameOject newly cannot be saved into WorldAnchorStore.cs correctly, this process could be utilized to take the place of WorldAnchor.

Contents:

This project is using XML to save the position information by the GameController.cs.
Those objects that you want to save should add a PrefabActor.cs component. Data would be written into Data/actors.xml, and as I mentioned before because it is using two different platforms (UnityEditor and UWP), so the PATH setting is also included.