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Conway's Game of Life using SpatialOS

What is it?

This is a simple SpatialOS project with one C# Server Worker and a Snapshot Generator.

Note: SpatialOS expects the workers to be pre-built, and only contains information on how to run them. This means the spatial worker build command is unavailable - you're responsible for building your workers (see Building the project below).

Prerequisites

See the SpatialOS documentation to set up the spatial CLI.

Run spatial update to ensure you have the latest version of the spatial command line tool which includes the features required for this example project.

Mac users: ensure that xbuild is on your PATH. xbuild is provided by Mono.

Windows users: ensure that MSBuild.exe is on your PATH. MSBuild.exe is provided by the .NET Framework.

Bash is required for running the build script, although as an alternative you can complete these steps manually. There are several options to install bash on Windows, although we recommend GitBash.

How do I use it?

The custom layout is enabled by the spatial tool detecting a new-format spatialos.json file.

Both spatial local launch and spatial cloud launch have a new parameter, --world, which points to a world configuration file. This flag is required to launch a deployment, although by default a file named world.json in the current working directory will be used if you don't pass the flag in.

You can access this information at any time by using the --help flag in the spatial command line tool.

Building the project

Run ./build.sh to build the workers and compile the schema descriptor. You can complete these steps manually if required.

Workers and tools are built in their own bin directories:

  • LifeWorker: LifeoWorker/bin
  • SnapshotGenerator: SnapshotGenerator/bin

Cleaning the project

Run ./clean.sh to delete all build files, including worker binaries and any intermediate files generated during the build process.

Running the project

To launch a local instance of SpatialOS running the project, run spatial local launch --launch_config ./deployment.json --optimize_for_runtime_v2 from the SpatialOS directory (or from any location by specifying the --main_config=\<path to spatialos.json\> flag). This starts SpatialOS locally and runs the server workers LifeWorker using the latest version of the runtime.

Connect your client by opening a second terminal to run the binary directly (from inside the ReleaseWindows or ReleaseMacOS directories):

  • Windows: ./Client.exe localhost 7777 <client_id>
  • macOS: mono --arch=64 Client.exe localhost 7777 <client_id>

Reference documentation

Main project configuration

World configuration

Server worker configuration

Client worker configuration

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Conway's Game of Life implemented for SpatialOS

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