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AdvancedPhysics.cs
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AdvancedPhysics.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace uBuilder
{
public class AdvancedPhysics
{
public World world;
private Queue<AdvancedPhysicsTile> updateQueue;
private object queueLock = new object();
public AdvancedPhysics(World _world)
{
this.world = _world;
this.updateQueue = new Queue<AdvancedPhysicsTile>();
}
public void Update()
{
if (updateQueue.Count == 0) { return; }
lock(queueLock)
{
int n = updateQueue.Count;
for (int i = 0; i < n; i++)
{
AdvancedPhysicsTile block = updateQueue.Dequeue();
if (((TimeSpan)(DateTime.Now - block.startTime)).TotalMilliseconds >= PhysicsTime(block.phys_type))
{
switch (block.phys_type)
{
case PhysType.Door:
UpdateDoor(block);
break;
case PhysType.DoorOpen:
UpdateDoorOpen(block);
break;
default:
break;
}
}
else
{
updateQueue.Enqueue(block);
}
}
}
}
#region Implementations
public void UpdateDoor(AdvancedPhysicsTile tile)
{
if (world.GetTile(tile.x, tile.y, tile.z) != tile.block_type) return;
byte type = tile.block_type;
if (world.GetTile(tile.x + 1, tile.y, tile.z) == type)
{
Queue(tile.x + 1, tile.y, tile.z, type);
}
if (world.GetTile(tile.x - 1, tile.y, tile.z) == type)
{
Queue(tile.x - 1, tile.y, tile.z, type);
}
if (world.GetTile(tile.x, tile.y + 1, tile.z) == type)
{
Queue(tile.x, tile.y + 1, tile.z, type);
}
if (world.GetTile(tile.x, tile.y - 1, tile.z) == type)
{
Queue(tile.x, tile.y - 1, tile.z, type);
}
if (world.GetTile(tile.x, tile.y, tile.z + 1) == type)
{
Queue(tile.x, tile.y, tile.z + 1, type);
}
if (world.GetTile(tile.x, tile.y, tile.z - 1) == type)
{
Queue(tile.x, tile.y, tile.z - 1, type);
}
world.SetTileNoPhysics(tile.x, tile.y, tile.z, (byte)tile.meta[0]);
Queue(tile.x, tile.y, tile.z, (byte)tile.meta[0], PhysType.DoorOpen, new object[] { (byte)type });
}
public void UpdateDoorOpen(AdvancedPhysicsTile tile)
{
if (world.GetTile(tile.x, tile.y, tile.z) != tile.block_type) return;
world.SetTileNoPhysics(tile.x, tile.y, tile.z, (byte)tile.meta[0]);
}
#endregion
public bool Queue(int x, int y, int z, byte type)
{
switch(type)
{
case Blocks.door:
return Queue(x, y, z, type, PhysType.Door, new object[] { (byte)Blocks.doorOpen });
case Blocks.irondoor:
return Queue(x, y, z, type, PhysType.Door, new object[] { (byte)Blocks.irondoorOpen });
case Blocks.darkgreydoor:
return Queue(x, y, z, type, PhysType.Door, new object[] { (byte)Blocks.darkgreydoorOpen });
default:
return false;
}
}
public bool Queue(int x, int y, int z, byte type, PhysType phys_type, object[] meta)
{
try
{
lock(queueLock)
{
this.updateQueue.Enqueue(new AdvancedPhysicsTile(x, y, z, type, phys_type, meta));
}
return true;
}
catch
{
return false;
}
}
public static int PhysicsTime(PhysType type)
{
switch (type)
{
case PhysType.Door:
return 50;
case PhysType.DoorOpen:
return 5000;
default:
return 0;
}
}
}
public class AdvancedPhysicsTile
{
public int x, y, z;
public byte block_type;
public PhysType phys_type;
public DateTime startTime;
public object[] meta;
public AdvancedPhysicsTile(int x, int y, int z, byte block_type, PhysType phys_type, object[] meta)
{
this.x = x;
this.y = y;
this.z = z;
this.block_type = block_type;
this.phys_type = phys_type;
this.meta = meta;
this.startTime = DateTime.Now;
}
}
public enum PhysType
{
None,
Door,
DoorOpen,
}
}