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NeodymiumDotNet

High speed multi-dimensional array library implemented with pure C#

Description

While being inspired by numpy, NeodymiumDotNet is designed to maximize the benefits of .net.

Any dimensional array which has various operation is supported.

All of public members are CLS compliant.

Design Philosophy

NeodymiumDotNet is designed to ...

  • be preventive against performance degradation

    For example, NdArray<T> does not implement IEnumerable<T> interface due to suppress unintended Linq to Object, and Linq to NdArray is provided specially.

  • achieve both safety and flexibility

    For data processing, it is considered preferable that data types are implemented as immutable. In other hand, because of data size, sometimes it is efficient to edit mutable data object.

    NeodymiumDotNet takes immutable NdArray as basic, and also support mutable NdArray. Available operations are explicitly defined according to property of each NdArray.

Supporting file format

  • .npy, numpy archive file

License

NeodymiumDotNet is licensed under the Apache License v2.0.

Requirement

This project targets .net standard 2.0.

This project contains outcomes of following projects.

  • corefx libraries

    ... distributed under MIT license.

    • System.Memory

    • System.Runtime.CompilerServices.Unsafe

  • Microsoft.CSharp

    ... distributed under MIT license.

  • xUnit.Net

    ... distributed under Apache license v2.0.

  • Sprache

    ... distributed under MIT license.

Install

This project is in progress as beta version, and there is no release version yet.

Usage

Creates NdArray instance

using NeodymiumDotNet;

public class InstantiateSample : ISample
{
    public void Execute()
    {
        // Creates with 1-D array and shape definition.
        var ndarray1 = NdArray.Create(new double[24], new int[]{2, 3, 4});

        // Creates with multi-dimension array.
        var ndarray2 = NdArray.Create(new double[2, 3, 4]);

        // Basic NdArray is immutable.
        // If you need mutable NdArray, use `CreateMutable` instead of `Create`.
        var ndarray3 = NdArray.CreateMutable(new double[2, 3, 4]);

        // You can convert mutable <-> immutable NdArray with `ToImmutable`/`ToMutable`.
        // These methods create copy.
        var ndarray4 = ndarray3.ToImmutable();
        var ndarray5 = ndarray1.ToMutable();

        // You can also convert mutable -> immutable with `MoveToImmutable`.
        // This method moves internal buffer, but does not create copy.
        // Please note this method destroys the source mutable NdArray.
        var ndarray6 = ndarray3.MoveToImmutable();

        // If generic data type T has `0`/`1` value, you can use `Zeros`/`Ones`.
        var ndarray7 = NdArray.Zeros<double>(new int[]{2, 3, 4});
        var ndarray8 = NdArray.Ones<double>(new int[]{2, 3, 4});
    }
}

Index access

using NeodymiumDotNet;
using static System.Console;

public class IndexAccessSample : ISample
{
    public void Execute()
    {
        var source = NdArray.Create(new double[,,]
        {
            {{ 0.0,  1.0,  2.0,  3.0}, { 4.0,  5.0,  6.0,  7.0}, { 8.0,  9.0, 10.0, 11.0}},
            {{12.0, 13.0, 14.0, 15.0}, {16.0, 17.0, 18.0, 19.0}, {20.0, 21.0, 22.0, 23.0}}
        });

        WriteLine(source[0, 0, 0]); // 0.0
        WriteLine(source[0, 0, 3]); // 3.0
        WriteLine(source[0, 2, 0]); // 8.0
        WriteLine(source[1, 0, 0]); // 12.0
        WriteLine(source[1, 2, 3]); // 23.0
        WriteLine(source.GetByFlattenIndex(0));  // 0.0
        WriteLine(source.GetByFlattenIndex(10)); // 10.0
        WriteLine(source.GetByFlattenIndex(20)); // 20.0
    }
}

LINQ to NdArray

using NeodymiumDotNet;
using NeodymiumDotNet.Linq;
using static System.Console;

public class LinqSample : ISample
{
    public void Execute()
    {
        var source1 = NdArray.Create(new int[,,]
        {
            {{ 0,  1,  2,  3}, { 4,  5,  6,  7}, { 8,  9, 10, 11}},
            {{12, 13, 14, 15}, {16, 17, 18, 19}, {20, 21, 22, 23}}
        });
        var source2 = NdArray.Create(new int[,,]
        {
            {{ 0,  -1,  2,  -3}, { 4,  -5,  6,  -7}, { 8,  -9, 10, -11}},
            {{12, -13, 14, -15}, {16, -17, 18, -19}, {20, -21, 22, -23}}
        });

        // You can project each element with `Select`.
        var result1 = source1.Select(x => x * 3);
        WriteLine(result1);
        /*  NdArray.Create(new int[,,]
         *  {
         *      {{ 0,  3,  6,  9}, {12, 15, 18, 21}, {24, 27, 30, 33}},
         *      {{36, 39, 42, 45}, {48, 51, 54, 57}, {60, 63, 66, 69}}
         *  });
         */

        // You can also project axes-based partial array with `Select`.
        var result2 = source1.Select(new[] { 0 }, x => x[1] / 2.0);
        WriteLine(result2);
        /*  NdArray.Create(new double[,]
         *  {
         *      {{6.0, 6.5, 7.0, 7.5}, {8.0, 8.5, 9.0, 9.5}, {10.0, 10.5, 11.0, 11.5}}
         *  });
         */

        // If you want to apply calculation for each elements of 2 or more NdArrays,
        // please use `Zip`.
        var result3 = source1.Zip(source2, (x, y) => x + y);
        WriteLine(result3);
        /*  NdArray.Create(new int[,,]
         *  {
         *      {{ 0,  0,  4,  0}, { 8,  0, 12,  0}, {16,  0, 20,  0}},
         *      {{24,  0, 28,  0}, {32,  0, 36,  0}, {40,  0, 44,  0}}
         *  });
         */
    }
}

Statistics

using NeodymiumDotNet;
using NeodymiumDotNet.Linq;
using NeodymiumDotNet.Statistics;

public static class Foo
{
    public static void Bar()
    {
        var source = NdArray.Create(new double[,,]
        {
            {{ 0.0,  1.0,  2.0,  3.0}, { 4.0,  5.0,  6.0,  7.0}, { 8.0,  9.0, 10.0, 11.0}},
            {{12.0, 13.0, 14.0, 15.0}, {16.0, 17.0, 18.0, 19.0}, {20.0, 21.0, 22.0, 23.0}}
        });

        // Statistics function is defined in `NeodymiumDotNet.Statistics`.
        var result1 = source.Sum();
        // is equals to 

        // If you want to employ some axes along which the means are computed,
        // please use `Select`.
        var result2 = source.Select(axes: new []{0}, x => x.Mean());
    }
}

Author

GlassGrass

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