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NoesisGUI MonoGame Integration

This library provides solution for integration NoesisGUI 3.0.12 with MonoGame 3.8 library. Currently it supports only MonoGame projects for Windows DirectX 11. Example MonoGame project with integrated NoesisGUI is included.

Prerequisites

Installation

  1. Open NoesisGUI.MonoGameWrapper.sln with Visual Studio 2019.
  2. Open context menu on TestMonoGameNoesisGUI project and select Set as StartUp Project.
  3. Press F5 to launch the example game project.

Please note that the game example project uses default NoesisGUI theme from https://github.com/Noesis/Managed/tree/master/Src/NoesisApp/Theme and samples from https://github.com/Noesis/Tutorials/tree/master/Samples/Gallery/C%23 NoesisGUI works with XAML files without any preprocessing/building step (it has an extremely fast XAML parser that is faster than compiled BAML from WPF/UWP). You could store XAML files in any folder you want and robocopy them this way. One of the useful approaches is to store them in a WPF class library project which could be opened with Visual Studio to edit XAML with full syntax support and autocomplete. It also could be done as a WPF application project which could be executed independently to verify your UI is working properly (but that will require writing more demonstration logic there). WPF XAML is almost 100% compatible with NoesisGUI (see docs).

Implementation limitations

  • Currently only DirectX 11 is supported.
  • Currently there many PInvoke Windows dependencies for input handling.

Contributing

Pull requests are welcome. Please make your code compliant with Microsoft recommended coding conventions:

License

The code provided under MIT License. Please read LICENSE.md for details.

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