/
SpawnGuardPE.cs
781 lines (755 loc) · 34.5 KB
/
SpawnGuardPE.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Terraria_Server.Plugin;
using Terraria_Server;
using Terraria_Server.Events;
using Terraria_Server.Commands;
using Terraria_Server.Logging;
using System.Xml;
using System.IO;
namespace SpawnGuardPE
{
public class SpawnGuardPE : Plugin
{
public bool isEnabled = true;
public int spawnxstart1 = 0;
public int spawnxend1 = 0;
public int spawnystart1 = 0;
public int spawnyend1 = 0;
public int spawnxstart2 = 0;
public int spawnxend2 = 0;
public int spawnystart2 = 0;
public int spawnyend2 = 0;
public int spawnxstart3 = 0;
public int spawnxend3 = 0;
public int spawnystart3 = 0;
public int spawnyend3 = 0;
public int spawnnumber = 1;
public int breakx;
public int breaky;
public int primer = 2;
string used = "no";
string user;
string userbak;
string userpermbak;
string userperm = "guest";
string spawnin;
string spawnname1;
string spawnname2;
string spawnname3;
string spawnendcommand = "unused";
string spawnenduser;
string spawnstartcommand = "unused";
string spawnstartuser;
public string warntext = "Editing Spawn is forbidden";
string pluginFolder = Statics.PluginPath + Path.DirectorySeparatorChar + "SpawnGuardPE";
public override void Load()
{
Name = "SpawnGuardPE";
Description = "Protects your spawn area.";
Author = "Huey";
Version = "1";
TDSMBuild = 31;
AddCommand("spawnguard")
.WithAccessLevel(AccessLevel.PLAYER)
.WithDescription("Shows the SpawnGuard Main Help file.")
.WithHelpText("/spawnguard")
.Calls(SpawnMenu);
AddCommand("spawnsave")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Saves the current protected area to the currently selected save file.")
.WithHelpText("/spawnsave")
.Calls(SpawnSave);
AddCommand("spawnemptyall")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Empties all of the save slots.")
.WithHelpText("/spawnemptyall")
.Calls(SpawnEmptyAll);
AddCommand("spawnstart1")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Starts the protection zone marking and saving process for save slot 1.")
.WithHelpText("/spawnstart1 name")
.Calls(SpawnStart1);
AddCommand("spawnstart2")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Starts the protection zone marking and saving process for save slot 2.")
.WithHelpText("/spawnstart2 name")
.Calls(SpawnStart2);
AddCommand("spawnstart3")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Starts the protection zone marking and saving process for save slot 3.")
.WithHelpText("/spawnstart3 name")
.Calls(SpawnStart3);
AddCommand("spawnend")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Ends the protection zone marking and saving process for the selected slot.")
.WithHelpText("/spawnend")
.Calls(SpawnEnd);
AddCommand("spawnperm")
.WithAccessLevel(AccessLevel.PLAYER)
.WithDescription("Shows the SpawnGuard Permissions Main Help file.")
.WithHelpText("/spawnperm")
.Calls(SpawnPerm);
AddCommand("spawnpermd")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Sets the default permissions group for new players.")
.WithHelpText("/spawnpermd group")
.Calls(SpawnPermD);
AddCommand("spawnpermh")
.WithAccessLevel(AccessLevel.PLAYER)
.WithDescription("Shows the permissions groups and what they can do.")
.WithHelpText("/spawnpermh")
.Calls(SpawnPermH);
AddCommand("spawnpermc")
.WithAccessLevel(AccessLevel.PLAYER)
.WithDescription("Shows your current permissions group.")
.WithHelpText("/spawnpermc")
.Calls(SpawnPermC);
AddCommand("spawnperms")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Sets the said player to said permissions group.")
.WithHelpText("/spawnperms name group")
.Calls(SpawnPermS);
AddCommand("spawnmessage")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Sets the spawn message.")
.WithHelpText("/spawnmessage message spaces allowed")
.Calls(SpawnMessage);
AddCommand("spawnlist")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Shows the current protected areas and their coordinates.")
.WithHelpText("/spawnlist")
.Calls(SpawnList);
AddCommand("spawnstart")
.WithAccessLevel(AccessLevel.OP)
.WithDescription("Failsafe to tell players they inputed wrong.")
.WithHelpText("/spawnstart")
.Calls(SpawnStart);
string pluginFolder = Statics.PluginPath + Path.DirectorySeparatorChar + Name;
//Create folder if it doesn't exist
CreateDirectory(pluginFolder);
FileStream readStream = new FileStream(pluginFolder + "/AreaBank.dat", FileMode.Open);
BinaryReader readBinary = new BinaryReader(readStream);
spawnnumber = readBinary.ReadInt32();
userperm = readBinary.ReadString();
readBinary.Close();
string userpermdefault = userperm;
FileStream readA = new FileStream(pluginFolder + "/SpawnAreas/Area1.dat", FileMode.Open);
BinaryReader readAa = new BinaryReader(readA);
spawnxstart1 = readAa.ReadInt32();
spawnxend1 = readAa.ReadInt32();
spawnystart1 = readAa.ReadInt32();
spawnyend1 = readAa.ReadInt32();
warntext = readAa.ReadString();
spawnname1 = readAa.ReadString();
readA.Close();
FileStream readB = new FileStream(pluginFolder + "/SpawnAreas/Area2.dat", FileMode.Open);
BinaryReader readBa = new BinaryReader(readB);
spawnxstart2 = readBa.ReadInt32();
spawnxend2 = readBa.ReadInt32();
spawnystart2 = readBa.ReadInt32();
spawnyend2 = readBa.ReadInt32();
warntext = readBa.ReadString();
spawnname2 = readBa.ReadString();
readB.Close();
FileStream readC = new FileStream(pluginFolder + "/SpawnAreas/Area3.dat", FileMode.Open);
BinaryReader readCa = new BinaryReader(readC);
spawnxstart3 = readCa.ReadInt32();
spawnxend3 = readCa.ReadInt32();
spawnystart3 = readCa.ReadInt32();
spawnyend3 = readCa.ReadInt32();
warntext = readCa.ReadString();
spawnname3 = readCa.ReadString();
readC.Close();
Console.WriteLine("[SPAWNGUARDPE] Protecting '" + spawnname1 + "':" + "(" + spawnxstart1 + "," + spawnystart1 + ") to (" + spawnxend1 + "," + spawnyend1 + ")");
Console.WriteLine("[SPAWNGUARDPE] Protecting '" + spawnname2 + "':" + "(" + spawnxstart2 + "," + spawnystart2 + ") to (" + spawnxend2 + "," + spawnyend2 + ")");
Console.WriteLine("[SPAWNGUARDPE] Protecting '" + spawnname3 + "':" + "(" + spawnxstart3 + "," + spawnystart3 + ") to (" + spawnxend3 + "," + spawnyend3 + ")");
}
public override void Enable()
{
Console.WriteLine("[SPAWNGUARDPE] Ready and Waiting!");
isEnabled = true;
this.registerHook(Hooks.PLAYER_TILECHANGE);
this.registerHook(Hooks.PLAYER_LOGIN);
this.registerHook(Hooks.PLAYER_CHAT);
}
public override void Disable()
{
Console.WriteLine("[SPAWNGUARDPE] Powering Down...");
isEnabled = false;
}
public void SpawnStart(Server server, ISender sender, ArgumentList args)
{
sender.sendMessage("You put a space between /spawnstart and the number.");
sender.sendMessage("Type it like this: '/spawnstart1' but with the number you want.");
}
public void SpawnMenu(Server server, ISender sender, ArgumentList args)
{
sender.sendMessage("SpawnGuardPE Main Menu:");
if (sender.Op)
{
sender.sendMessage("/spawnstart<number> <one word name> - Starts the process of creating the protected area.");
sender.sendMessage("/spawnend - Ends the process of creating the protected area.");
sender.sendMessage("/spawnsave - Saves the currently painted protected area.");
sender.sendMessage("/spawnmessage <message> - Sets the message displayed on protected area violation.");
sender.sendMessage("/spawnlist - Lists all of the currently protected areas.");
}
sender.sendMessage("/spawnperm - Shows the permissions menu.");
}
public void SpawnSave(Server server, ISender sender, ArgumentList args)
{
sender.sendMessage("Saving spawn protection settings.");
if (spawnnumber == 1)
{
FileStream BinaryFile = new FileStream(pluginFolder + "/SpawnAreas/Area1.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(BinaryFile);
Writer.Write(spawnxstart1);
Writer.Write(spawnxend1);
Writer.Write(spawnystart1);
Writer.Write(spawnyend1);
Writer.Write(warntext);
Writer.Write(spawnname1);
BinaryFile.Close();
}
if (spawnnumber == 2)
{
FileStream BinaryFile = new FileStream(pluginFolder + "/SpawnAreas/Area2.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(BinaryFile);
Writer.Write(spawnxstart2);
Writer.Write(spawnxend2);
Writer.Write(spawnystart2);
Writer.Write(spawnyend2);
Writer.Write(warntext);
Writer.Write(spawnname2);
BinaryFile.Close();
}
if (spawnnumber == 3)
{
FileStream BinaryFile = new FileStream(pluginFolder + "/SpawnAreas/Area3.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(BinaryFile);
Writer.Write(spawnxstart3);
Writer.Write(spawnxend3);
Writer.Write(spawnystart3);
Writer.Write(spawnyend3);
Writer.Write(warntext);
Writer.Write(spawnname3);
BinaryFile.Close();
}
}
public void SpawnEmptyAll(Server server, ISender sender, ArgumentList args)
{
spawnxstart1 = 0;
spawnxend1 = 0;
spawnystart1 = 0;
spawnyend1 = 0;
spawnname1 = "Empty";
spawnxstart2 = 0;
spawnxend2 = 0;
spawnystart2 = 0;
spawnyend2 = 0;
spawnname2 = "Empty";
spawnxstart3 = 0;
spawnxend3 = 0;
spawnystart3 = 0;
spawnyend3 = 0;
spawnname3 = "Empty";
sender.sendMessage("All protected areas cleared.");
FileStream BinaryFile = new FileStream(pluginFolder + "/SpawnAreas/Area1.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(BinaryFile);
Writer.Write(0);
Writer.Write(0);
Writer.Write(0);
Writer.Write(0);
Writer.Write(warntext);
Writer.Write("Empty");
BinaryFile.Close();
FileStream BinaryFile1 = new FileStream(pluginFolder + "/SpawnAreas/Area2.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer1 = new BinaryWriter(BinaryFile1);
Writer1.Write(0);
Writer1.Write(0);
Writer1.Write(0);
Writer1.Write(0);
Writer1.Write(warntext);
Writer1.Write("Empty");
BinaryFile1.Close();
FileStream BinaryFile2 = new FileStream(pluginFolder + "/SpawnAreas/Area3.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer2 = new BinaryWriter(BinaryFile2);
Writer2.Write(0);
Writer2.Write(0);
Writer2.Write(0);
Writer2.Write(0);
Writer2.Write(warntext);
Writer2.Write("Empty");
BinaryFile2.Close();
}
public void SpawnStart1(Server server, ISender sender, ArgumentList args)
{
spawnnumber = 1;
try
{
spawnname1 = args[0].ToString();
}
catch
{
sender.sendMessage("You need to input a name for the protected zone.");
goto NONAME1;
}
spawnstartcommand = "using";
spawnstartuser = sender.Name;
sender.sendMessage("Please destroy the block which will be the top left corner.");
sender.sendMessage("NOTE: The Spawn Protection will begin AFTER the block destroyed.");
NONAME1: ;
}
public void SpawnStart2(Server server, ISender sender, ArgumentList args)
{
spawnnumber = 2;
try
{
spawnname2 = args[0].ToString();
}
catch
{
sender.sendMessage("You need to input a name for the protected zone.");
goto NONAME2;
}
spawnstartcommand = "using";
spawnstartuser = sender.Name;
sender.sendMessage("Please destroy the block which will be the top left corner.");
sender.sendMessage("NOTE: The Spawn Protection will begin AFTER the block destroyed.");
NONAME2: ;
}
public void SpawnStart3(Server server, ISender sender, ArgumentList args)
{
spawnnumber = 3;
try
{
spawnname3 = args[0].ToString();
}
catch
{
sender.sendMessage("You need to input a name for the protected zone.");
goto NONAME3;
}
spawnstartcommand = "using";
spawnstartuser = sender.Name;
sender.sendMessage("Please destroy the block which will be the top left corner.");
sender.sendMessage("NOTE: The Spawn Protection will begin AFTER the block destroyed.");
NONAME3: ;
}
public void SpawnEnd(Server server, ISender sender, ArgumentList args)
{
spawnendcommand = "using";
spawnenduser = sender.Name;
sender.sendMessage("Please destroy the block which will be the bottom right corner.");
sender.sendMessage("NOTE: The Spawn Protection will begin BEFORE the block destroyed.");
}
public void SpawnPerm(Server server, ISender sender, ArgumentList args)
{
sender.sendMessage("SpawnGuardPE Permissions Menu:");
sender.sendMessage("/spawnpermc - Checks what permissions group you are in/");
if (sender.Op)
{
sender.sendMessage("/spawnperms <player name> <group> - Sets a players permissions group.");
sender.sendMessage("/spawnpermd <group name> - Sets the default permissions group.");
}
sender.sendMessage("/spawnpermh - Shows the permissions groups and what they can do.");
}
public void SpawnPermD(Server server, ISender sender, ArgumentList args)
{
string userpermdefault = args[0].ToString().ToLower();
sender.sendMessage("Default Group set to: '" + userpermdefault + "'");
sender.sendMessage("Requires a server restart to take effect.");
FileStream AreaBank = new FileStream(pluginFolder + "/AreaBank.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter AreaBankWriter = new BinaryWriter(AreaBank);
AreaBankWriter.Write(spawnnumber);
AreaBankWriter.Write(userpermdefault);
AreaBank.Close();
}
public void SpawnPermH(Server server, ISender sender, ArgumentList args)
{
sender.sendMessage("Silenced - Can not talk. Can not build in protected area.");
sender.sendMessage("Guest - Can talk. Can not build anywhere.");
sender.sendMessage("Builder - Can talk. Can not build in protected area.");
sender.sendMessage("Officer - Can talk. Can build in protected area but can not set it.");
}
public void SpawnPermC(Server server, ISender sender, ArgumentList args)
{
user = sender.Name.ToString().Replace(" ", "").ToLower();
FileStream primerread = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Open);
BinaryReader binaryprimer = new BinaryReader(primerread);
primer = binaryprimer.ReadInt32();
userperm = binaryprimer.ReadString();
binaryprimer.Close();
sender.sendMessage("User: " + user + ". Permissions Group: " + userperm + ".");
}
public void SpawnPermS(Server server, ISender sender, ArgumentList args)
{
userbak = user;
user = args[0].ToString().ToLower();
if (args[1].ToString().ToLower() == "silenced")
{
if (args[0].ToString().ToLower() == userbak)
{
userperm = args[1].ToString().ToLower();
}
userpermbak = userperm;
userperm = "silenced";
sender.sendMessage("User " + user + " set to group " + userperm + ".");
FileStream userwrite = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(userwrite);
Writer.Write(primer);
Writer.Write(userperm);
user = sender.Name.ToLower();
userperm = userpermbak;
userwrite.Close();
}
if (args[1].ToString().ToLower() == "guest")
{
if (args[0].ToString().ToLower() == userbak)
{
userperm = args[1].ToString().ToLower();
}
userpermbak = userperm;
userperm = "guest";
sender.sendMessage("User " + user + " set to group " + userperm + ".");
FileStream userwrite = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(userwrite);
Writer.Write(primer);
Writer.Write(userperm);
user = sender.Name.ToLower();
userperm = userpermbak;
userwrite.Close();
}
if (args[1].ToString().ToLower() == "builder")
{
if (args[0].ToString().ToLower() == userbak)
{
userperm = args[1].ToString().ToLower();
}
userpermbak = userperm;
userperm = "builder";
sender.sendMessage("User " + user + " set to group " + userperm + ".");
FileStream userwrite = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(userwrite);
Writer.Write(primer);
Writer.Write(userperm);
user = sender.Name.ToLower();
userperm = userpermbak;
userwrite.Close();
}
if (args[1].ToString().ToLower() == "officer")
{
if (args[0].ToString().ToLower() == userbak)
{
userperm = args[1].ToString().ToLower();
}
userpermbak = userperm;
userperm = "officer";
sender.sendMessage("User " + user + " set to group " + userperm + ".");
FileStream userwrite = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(userwrite);
Writer.Write(primer);
Writer.Write(userperm);
user = sender.Name.ToLower();
userperm = userpermbak;
userwrite.Close();
}
}
public void SpawnMessage(Server server, ISender sender, ArgumentList args)
{
int i = 0;
spawnin = "";
MESSAGELOOP: ;
try
{
spawnin += args[i];
spawnin += " ";
i = i + 1;
goto MESSAGELOOP;
}
catch
{
i = 0;
warntext = spawnin;
spawnin = "";
}
//char[] arr = new char[] { '/', 's', 'p', 'a', 'w', 'n', 'm', 'e', 'a', 'g', ' ' };
//warntext = spawnin.TrimStart(arr);
sender.sendMessage("Warn Text set to: '" + warntext + "'");
FileStream BinaryFile = new FileStream(pluginFolder + "/SpawnAreas/Area1.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer = new BinaryWriter(BinaryFile);
Writer.Write(spawnxstart1);
Writer.Write(spawnxend1);
Writer.Write(spawnystart1);
Writer.Write(spawnyend1);
Writer.Write(warntext);
Writer.Write(spawnname1);
Writer.Close();
FileStream BinaryFile1 = new FileStream(pluginFolder + "/SpawnAreas/Area2.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer1 = new BinaryWriter(BinaryFile1);
Writer1.Write(spawnxstart2);
Writer1.Write(spawnxend2);
Writer1.Write(spawnystart2);
Writer1.Write(spawnyend2);
Writer1.Write(warntext);
Writer1.Write(spawnname2);
Writer1.Close();
FileStream BinaryFile2 = new FileStream(pluginFolder + "/SpawnAreas/Area3.dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter Writer2 = new BinaryWriter(BinaryFile2);
Writer2.Write(spawnxstart3);
Writer2.Write(spawnxend3);
Writer2.Write(spawnystart3);
Writer2.Write(spawnyend3);
Writer2.Write(warntext);
Writer2.Write(spawnname3);
Writer2.Close();
}
public void SpawnList(Server server, ISender sender, ArgumentList args)
{
sender.sendMessage("Protected area 1: '" + spawnname1 + "'");
sender.sendMessage("Protected area 2: '" + spawnname2 + "'");
sender.sendMessage("Protected area 3: '" + spawnname3 + "'");
}
public override void onPlayerJoin(PlayerLoginEvent Event)
{
try
{
user = Event.Sender.Name.ToString().Replace(" ", "").ToLower();
FileStream primerread = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Open);
BinaryReader binaryprimer = new BinaryReader(primerread);
primer = binaryprimer.ReadInt32();
userperm = binaryprimer.ReadString();
binaryprimer.Close();
}
catch
{
FileStream readStream = new FileStream(pluginFolder + "/AreaBank.dat", FileMode.Open);
BinaryReader readBinary = new BinaryReader(readStream);
spawnnumber = readBinary.ReadInt32();
userperm = readBinary.ReadString();
readStream.Close();
readBinary.Close();
primer = 1;
FileStream primerwrite = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Create, FileAccess.ReadWrite);
BinaryWriter primerwriter = new BinaryWriter(primerwrite);
primerwriter.Write(primer);
primerwriter.Write(userperm);
primerwrite.Close();
}
}
public override void onPlayerChat(MessageEvent Event)
{
if (userperm == "silenced" && Event.Sender.Op == false)
{
Event.Sender.sendMessage("You are silenced and can not speak.", 255, 255f, 0f, 0f);
Event.Cancelled = true;
}
}
public override void onPlayerTileChange(PlayerTileChangeEvent Event)
{
if (isEnabled == false) { return; }
breakx = (int)Event.Position.X;
breaky = (int)Event.Position.Y;
string tileid = Event.Tile.Type.ToString();
user = Event.Sender.Name.ToString().Replace(" ", "").ToLower();
FileStream primerread = new FileStream(pluginFolder + "/PlayerPerms/" + user + ".dat", FileMode.Open);
BinaryReader binaryprimer = new BinaryReader(primerread);
primer = binaryprimer.ReadInt32();
userperm = binaryprimer.ReadString();
binaryprimer.Close();
if (userperm == "guest" && Event.Sender.Op == false)
{
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage("You are a guest. Talk to an OP to enable building.", 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
if (breakx > spawnxstart1 && breakx < spawnxend1 && Event.Sender.Op == false && userperm != "officer" && userperm != "guest")
{
if (breaky > spawnystart1 && breaky < spawnyend1 && Event.Sender.Op == false && userperm != "officer" && userperm != "guest")
{
if (userperm == "builder")
{
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage(warntext, 255, 255f, 0f, 0f);
}
Event.Cancelled = true;
}
}
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage(warntext, 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
}
if (userperm == "guest" && Event.Sender.Op == false)
{
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage("You are a guest. Talk to an OP to enable building.", 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
if (breakx > spawnxstart2 && breakx < spawnxend2 && Event.Sender.Op == false && userperm != "officer" && userperm != "guest")
{
if (breaky > spawnystart2 && breaky < spawnyend2 && Event.Sender.Op == false && userperm != "officer" && userperm != "guest")
{
if (userperm == "builder")
{
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage(warntext, 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage(warntext, 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
}
if (userperm == "guest" && Event.Sender.Op == false)
{
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage("You are a guest. Talk to an OP to enable building.", 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
if (breakx > spawnxstart3 && breakx < spawnxend3 && Event.Sender.Op == false && userperm != "officer" && userperm != "guest")
{
if (breaky > spawnystart3 && breaky < spawnyend3 && Event.Sender.Op == false && userperm != "officer" && userperm != "guest")
{
if (userperm == "builder")
{
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage(warntext, 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
if (used == "no")
{
used = "yes";
if (tileid != "73" && tileid != "3" && tileid != "52" && tileid != "83" && tileid != "82")
{
Event.Sender.sendMessage(warntext, 255, 255f, 0f, 0f);
}
}
Event.Cancelled = true;
}
}
used = "no";
if (spawnstartcommand == "using" && spawnstartuser == Event.Sender.Name && Event.Sender.Op)
{
if (spawnnumber == 1)
{
spawnxstart1 = (int)Event.Position.X;
spawnystart1 = (int)Event.Position.Y;
Event.Sender.sendMessage("Top left corner set to (" + spawnxstart1 + "," + spawnystart1 + ")");
Event.Sender.sendMessage("Next step: /spawnend");
spawnstartuser = "";
spawnstartcommand = "unused";
Event.Cancelled = true;
}
if (spawnnumber == 2)
{
spawnxstart2 = (int)Event.Position.X;
spawnystart2 = (int)Event.Position.Y;
Event.Sender.sendMessage("Top left corner set to (" + spawnxstart2 + "," + spawnystart2 + ")");
Event.Sender.sendMessage("Next step: /spawnend");
spawnstartuser = "";
spawnstartcommand = "unused";
Event.Cancelled = true;
}
if (spawnnumber == 3)
{
spawnxstart3 = (int)Event.Position.X;
spawnystart3 = (int)Event.Position.Y;
Event.Sender.sendMessage("Top left corner set to (" + spawnxstart3 + "," + spawnystart3 + ")");
Event.Sender.sendMessage("Next step: /spawnend");
spawnstartuser = "";
spawnstartcommand = "unused";
Event.Cancelled = true;
}
}
if (spawnendcommand == "using" && spawnenduser == Event.Sender.Name && Event.Sender.Op)
{
if (spawnnumber == 1)
{
spawnxend1 = (int)Event.Position.X;
spawnyend1 = (int)Event.Position.Y;
Event.Sender.sendMessage("Bottom right corner set to (" + spawnxend1 + "," + spawnyend1 + ")");
Event.Sender.sendMessage("Next step: /spawnsave");
spawnenduser = "";
spawnendcommand = "unused";
Event.Cancelled = true;
}
if (spawnnumber == 2)
{
spawnxend2 = (int)Event.Position.X;
spawnyend2 = (int)Event.Position.Y;
Event.Sender.sendMessage("Bottom right corner set to (" + spawnxend2 + "," + spawnyend2 + ")");
Event.Sender.sendMessage("Next step: /spawnsave");
spawnenduser = "";
spawnendcommand = "unused";
Event.Cancelled = true;
}
if (spawnnumber == 3)
{
spawnxend3 = (int)Event.Position.X;
spawnyend3 = (int)Event.Position.Y;
Event.Sender.sendMessage("Bottom right corner set to (" + spawnxend3 + "," + spawnyend3 + ")");
Event.Sender.sendMessage("Next step: /spawnsave");
spawnenduser = "";
spawnendcommand = "unused";
Event.Cancelled = true;
}
}
}
private static void CreateDirectory(string dirPath)
{
if (!Directory.Exists(dirPath))
{
Directory.CreateDirectory(dirPath);
}
}
}
}