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THE GAME

##SPECS AND TO-DO LiST ##

  • Top-down (AIPP)
  • Fog of war (AIPP)
  • Tiled environment
    • Stored in text-like file (AIPP)
    • Has edges (AIPP)
    • Randomly generated
    • Uses matrices for memory storage
    • Multiple worlds
      • Portals
    • Buildings
    • Objects
    • Tiles:
      • Have different textures (AIPP)
      • Have heights
      • Have different movement speed multipliers
      • Is animate-able
      • Have different overlay colors
  • World effects
    • Clouds
    • Splashes when walking into water
  • Player
    • Has health (AIPP)
      • Health bar (AIPP)
      • Receives damage
    • Has stamina (AIPP)
      • Can sprint (AIPP)
      • Uses Stamina to sprint (AIPP)
      • Stamina bar
    • Can choose from different skins
    • Has a name
      • Name is displayed next to his character
    • Stats
    • Has height
    • Levels
      • Capped
      • Rewards stats through stat points
  • Enemies
    • Melee enemies
      • Ogre (AIPP)
    • Ranged enemies
      • Skelly
    • AI movement
      • Ogre (AIPP)
      • Skelly
    • Health bars (002)
    • Name tags (002)
    • Different stats
    • Drops loot
    • Levels
  • Main menu
    • New game (003)
    • Load game
    • Options/Settings
      • Audio control
      • Name control
    • Exit (003)
  • Weapons
    • Ranged
      • Rifles
      • Bow
      • Ammo
    • Melee
      • Swords
      • Maces
      • Axes
  • Armour
    • Light, Medium, Heavy
    • Changes character look
  • Skills
    • Sprinting (AIPP)
    • Teleportation
    • Invisibility
    • Immolation
    • etc.
  • Currency
    • Copper
    • Silver = 100 Copper
    • Gold = 100 Silver
    • Platinum = 100 Gold
  • Store
    • Can buy ammunition, weapons
    • Can buy skins
    • Can buy armour
  • Inventory
    • 16 slots
    • Equips slots
    • Bin for destroying
  • Quests
    • Main storyline
    • Farming quests
    • Rewards
  • NPCs
    • Give quests
    • Give rewards
    • Has names
    • Speech bubbles
    • Can die
      • Respawns after some time
  • Death
    • Can respawn
    • Costs currency

VERSION NOTES

AIPP (ACHIEVED IN PARENT PROJECTS) (Before 26 December 2013)

See all AIPP marked specifications.

UPDATE 002 (26, 27 December 2013)

Part 1

* Changed draw style to center around player.
* Project is now available on GitHub as TheGame
	* Specifications moved to readme
* Switched over to Game State system
* Mobs now have health bars as well as name tags

Part 2

* Completely redid the tile texture loading and map loading
	* Roads now connect their textures to each other
	* Textures are loaded on request.
* Higher resolution tile textures now in use.
	* Road has connected textures

UPDATE 003 (28 December 2013)

Part 1

* Menu now in effect.
	* Can go singleplayer and exit.
* Input handler now handles different input depending on the state.
* Cleanup of tile texture loading.

Part 2 (Menu Update)

* Menu has full audio and a scrolling background.
* Menu has fade transitions.

About

My first attempt at XNA 4.0 Game Development!

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