/
KillPlayer.cs
42 lines (34 loc) · 1.11 KB
/
KillPlayer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class KillPlayer : MonoBehaviour {
public LevelManager levelManager;
private LifeManager livesSystem;
public DeathMenu deathMenu;
public PlayerController control;
// Use this for initialization
void Start () {
levelManager = FindObjectOfType<LevelManager> ();
livesSystem = FindObjectOfType<LifeManager>();
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.name == "Player") {
livesSystem.TakeLife();
// if the player triggers the hit box of the spike it'll take away a life from the player
levelManager.RespawnPlayer();
// after they die it'll respawn player into the last checkpoint touched
if (livesSystem.currentLives() == 0)
{
Debug.Log('0');
deathMenu.ToggleMenu();
control.Done();
// If lives go to zero the death menu will pop up
}
}
}
}