who: Thomas Vu (Phong132), Cristian Mendivil(CMendivil), Ryan Bravdica (Bravdica), Chad Kessler (chke6852), Nicholas Sugarman (shadowelecman)
Title: 2-d game
Description: We're making a 2-d puzzle-platform game similar to Limbo
Vision statement: To create a memorable, simple, fun game by engaging gamers. We hope that our game captures the imaginations of experienced gamers and new gamers alike.
Motivation: To exercise our own development skills in an interesting project and of course for users/audience to have fun!
Risk: Some team member do not have experience at creating a game, Time correlation, Learning Unity
Mitigation Stratagy: Members with experience will help members without experience. Weekly physical team meetings Always be in contact through slack with problems so we others can help resolve it If we run into problems meet with the TAs
User stories:
ID 1) I am a player who wants to be able to jump. (Priority: 1) (Agile sizing: 8)
ID 2) I am a player who wants to be able to see my current score. (Priority: 2) (Agile sizing: 2)
ID 3) I am an player who wants my character to move quickly. (Priority: 3) (Agile sizing: 8)
ID 4) I am a player who wants sound to play in the background. (Priority: 2) (Agile sizing: 4)
ID 5) I am a player who wants to see how many lives I have left. (Priority: 3) (Agile sizing: 2)
ID 6) I am a player who wants to be able to pick up coins with my character. (Priority: 4) (Agile sizing: 16)
Methodology: agile
Project tracking software: We are using trello as our project tracking software. https://trello.com/sofdevteam
Project plan: https://trello.com/sofdevteam
Repository Description:
All important scripts are uploaded into the master branch. The auto-doc files are uploaded in their own folder. They can be downloaded and opened as html documents. Running the game requires downloading the "game.zip" file and extracting it to a folder, then running the exe file. Testing and building is all done via Unity.