An Outpost 2 mod for the OpenRA strategy game engine.
You can get the latest release from the Releases page.
You must own Outpost 2 on GOG and have it installed to run this mod.
This mod is a work-in-progress. Many features are missing or incomplete at this stage.
To run in Visual Studio run OpenRA.Launcher and set the command line args to:
Engine.EngineDir=".." Engine.ModSearchPaths="..\\..\\mods" Game.Mod=openop2
Join the OpenOP2 Discord channel
Thanks to David Wilson (drogoganor), Matthias Mailänder (Mailaender), Zhall, Zon, KOYK (ELoyros), and the OpenRA developer team.
The key scripts in this SDK are:
Windows | Linux / macOS | Purpose |
---|---|---|
make.cmd | Makefile | Compiles your project and fetches dependencies (including the OpenRA engine). |
launch-game.cmd | launch-game.sh | Launches your project from the SDK directory. |
launch-server.cmd | launch-server.sh | Launches a dedicated server for your project from the SDK directory. |
utility.cmd | utility.sh | Launches the OpenRA Utility for your project. |
<not available> | packaging/package-all.sh | Generates release installers for your project. |
To launch your project from the development environment you must first compile the project by running make.cmd
(Windows), or opening a terminal in the SDK directory and running make
(Linux / macOS). You can then run launch-game.cmd
(Windows) or launch-game.sh
(Linux / macOS) to run your game.