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OpenOP2 is a re-implementation of the gameplay inspired by colony building games like Outpost 2, using the OpenRA engine. The gameplay follows the colony simulation and combat flow, concepts and gameplay mechanics. It features the modernized controls and customization of the OpenRA engine. Find us in

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OpenOP2/OpenOP2

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An Outpost 2 mod for the OpenRA strategy game engine.

You can get the latest release from the Releases page.

You must own Outpost 2 on GOG and have it installed to run this mod.

This mod is a work-in-progress. Many features are missing or incomplete at this stage.

To run in Visual Studio run OpenRA.Launcher and set the command line args to:

Engine.EngineDir=".." Engine.ModSearchPaths="..\\..\\mods" Game.Mod=openop2

Join the OpenOP2 Discord channel

Thanks to David Wilson (drogoganor), Matthias Mailänder (Mailaender), Zhall, Zon, KOYK (ELoyros), and the OpenRA developer team.

Running from a local cloned repository

The key scripts in this SDK are:

Windows Linux / macOS Purpose
make.cmd Makefile Compiles your project and fetches dependencies (including the OpenRA engine).
launch-game.cmd launch-game.sh Launches your project from the SDK directory.
launch-server.cmd launch-server.sh Launches a dedicated server for your project from the SDK directory.
utility.cmd utility.sh Launches the OpenRA Utility for your project.
<not available> packaging/package-all.sh Generates release installers for your project.

To launch your project from the development environment you must first compile the project by running make.cmd (Windows), or opening a terminal in the SDK directory and running make (Linux / macOS). You can then run launch-game.cmd (Windows) or launch-game.sh (Linux / macOS) to run your game.

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OpenOP2 is a re-implementation of the gameplay inspired by colony building games like Outpost 2, using the OpenRA engine. The gameplay follows the colony simulation and combat flow, concepts and gameplay mechanics. It features the modernized controls and customization of the OpenRA engine. Find us in

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