This project is an initial experiment of integrating VR into a Unity scene of procedural meshes based on some sample CSV data. Please run scene testProcedural.
If you do not have HTC Vive, you can still run the scene and check it out.
- VR camera
- VR controller (grab and release objects)
- use Procedural Toolkit to generate meshes
- encode attributes of Toronto's census data into the color and the height of cubes
- add collider and rigibody to each mesh upon creation