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UnityViveTest

This project is an initial experiment of integrating VR into a Unity scene of procedural meshes based on some sample CSV data. Please run scene testProcedural.

Pre-requisite

If you do not have HTC Vive, you can still run the scene and check it out.

HTC Vive integration

  • VR camera
  • VR controller (grab and release objects)

Unity Scene

  • use Procedural Toolkit to generate meshes
  • encode attributes of Toronto's census data into the color and the height of cubes
  • add collider and rigibody to each mesh upon creation

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