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BlocksWorld

A small game focused on building stuff together.

Game Idea

The game is built around two modes:

  • Editor Mode
  • Play Mode

In the Editor Mode, players can built a Scenario in a block styled world. Each Scenario can be played in the Play Mode afterwards. Players can also start publishes Scenarios.

The Editor Mode provides features to build a world consisting of Blocks and Details. Blocks are known from games like Minecraft, they are placed in a regular grid and built the structure of the world. Details are models that can be freely placed in the world and provide game interaction. Each Detail can be annotated with one or more Behaviours that define how the object interacts with the world. Details provide Interactions that a player can choose and activate the object.

The Play Mode provides the actual game mechanics and allows players to play a Scenario.

Screenshots

![Some Image] (http://mq32.de/?x6c5)

![Some Other Image] (http://mq32.de/?x6c8)

Current Features

  • Unlimited Block World
  • Expandable in every direction
  • Sparse Storage (only blocks that exist are stored)
  • Detail Objects
  • Have Behaviours
  • Have Interactions
  • Can have childrens
  • Can be defined via XML file
  • Multiplayer
  • Synchronized Players
  • Synchronized Blocks
  • Synchronized Detail Objects
  • Jitter Physics
  • Used for collision and movement
  • Model Editor
  • Model Viewing
  • Model Conversion
  • Model Adjustment
  • Edit Mesh Texture
  • Edit Mesh Size
  • Rotate Mesh

Todo List

This list contains items that will be short term as well as long term plans

  • physical detail objects
  • think about Lua script api
  • add shape other than box to DetailObjects
  • sphere
  • capsule
  • cylinder
  • cone
  • mesh
  • terrain
  • add detail editor tool
  • detail object classes ✓
  • long term: class/object editor
  • primitive forward lighting
  • long term: deferred renderer
  • add translate options to model editor
  • add detail browser
  • add primitive UI rendering with System.Drawing and Texture2D ✓
  • long term: Improved UI system
  • UI skin system
  • game modes
  • editor mode
  • player mode
  • saving of
  • details
  • behaviours
  • signal-slot-connections
  • game features
  • quest system
  • inventory
  • dialogues
  • weapons/tools
  • mobs / enemies
  • long term: professions
  • resource gathering

Dictionary

Edit Mode

The game mode where players can build a Scenario.

Play Mode

The game mode where players play the actual Scenario.

Block

A cube that defines part of the world structure. The world consists of Blocks and each block has its own textures. Blocks can also hold Scenario specific data that allows players to interact with them.

Detail

A detail is an interactible world object. It is a single 3D model combined with colliders and optionally a Behaviour,

Behaviour

A script or script collection that defines how a Detail behaves, what Interactions it provides and how the story progresses.

Interaction

A trigger that can be activated by the player. Mostly bound to visible game objects.

Scenario

A small "game" that can be played in the Play Mode. It contains game logic, a single level and a defined win/lose condition.

About

BlocksWorld is an attempt to create a small game that provides a creativity environment where players can build their own (small) worlds.

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