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To Do

  • I have a lot of stub Build Configs that should be moved to Experimental
  • Move Analyzers folder to Content
  • Delete Resources folder and have a Content/Managers folder with all the managers
  • Add Content/Bootloader folder where the bootloader prefab will live?

Dependency Graph

  • Everything but Core will eventually have defines to disable them, and eventually I'll make "Manager" prefabs for each of these categories.
  • Hierarchy
    • Core
      • Audio - Simple Scriptable Object based Audio system
      • Networking -
        • Gameplay -
          • Haven - An XR interaction framework built on top of Unity's XR Interaction Toolkit
      • PlayFab - A PlayFab Wrapper with caching and dialogs for Login, Updating DisplayName, Etc
        • LBE - A set of managers needed to make a LBE Game
      • Misc - Random Code: Unity's Guid Based References, Lost Signals Interactive Plants and a English Word Dictionary
      • Experimental - Almost everything in here is trash and should be removed

PlayFab

  • Requires PlayFab Accout
  • Requires Azure PubSub Account
  • Requires Azure Functions Account
  • Requires Cosmos DB Account

LBE

  • Requires a Google Maps SDK Account

Installing Lost Library Instructions

  • Add Addressables to project and create required data
  • Add Lost Library and all dependencies (editing manifest.json)
  • Edit App Configs
  • Create Bootloader Scene (Add to Build Settings)
    • Drag in Bootloader Prefab
  • Create Managers Scene (Add to Addressables)
    • Drag in all Manager prefabs you whish to have in your project

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