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Resultwindow.xaml.cs
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Resultwindow.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Xbim.ModelGeometry.Scene;
namespace XbimFederationChecker
{
/// <summary>
/// Interaction logic for Results.xaml
/// </summary>
public partial class ResultWindow : Window
{
private double minX, maxX, minY, maxY, minZ, maxZ;
private Random rnd = new Random(DateTime.Now.Millisecond);
//private double moveX, moveY;
public ResultWindow(List<Result> ResultData)
{
InitializeComponent();
dataGrid.ItemsSource = ResultData;
minX = 0; maxX = 0; minY = 0; maxY = 0; minZ = 0; maxZ = 0;
XYcanvas.Children.Clear();
YZcanvas.Children.Clear();
ResultData.ForEach(x => SetMinMax(x));
//Get smallest dimension of canvas
var cMin = Math.Min(this.Width, this.Height);
//get largest dimension of model bounds
var modelXYMax = Math.Max(maxX,maxY)-Math.Min(minX, minY);
var modelYZMax = Math.Max(maxZ, maxY) - Math.Min(minZ, minY);
var scaleXY = cMin / modelXYMax;
var scaleYZ = cMin / modelYZMax;
//scale *= 0.9; //reduce to 90% to fit in some margins
//draw the rectangles
ResultData.ForEach(x => DrawItem(x, scaleXY, scaleYZ));
}
private void SetMinMax(Result item)
{
var mix = item.CentrePointX - (item.ModelSizeX / 2);
var max = item.CentrePointX + (item.ModelSizeX / 2);
var miy = item.CentrePointY - (item.ModelSizeY / 2);
var may = item.CentrePointY + (item.ModelSizeY / 2);
var miz = item.CentrePointZ - (item.ModelSizeZ / 2);
var maz = item.CentrePointZ + (item.ModelSizeZ / 2);
minX = minX == 0 ? mix : Math.Min(minX, mix);
maxX = maxX == 0 ? max : Math.Max(maxX, max);
minY = minY == 0 ? miy : Math.Min(minY, miy);
maxY = maxY == 0 ? may : Math.Max(maxY, may);
minZ = minZ == 0 ? miz : Math.Min(minZ, miz);
maxZ = maxZ == 0 ? maz : Math.Max(maxZ, maz);
}
private void DrawItem(Result item, Double ScaleXY, Double ScaleYZ)
{
var mix = item.CentrePointX - (item.ModelSizeX / 2);
var max = item.CentrePointX + (item.ModelSizeX / 2);
var miy = item.CentrePointY - (item.ModelSizeY / 2);
var may = item.CentrePointY + (item.ModelSizeY / 2);
var miz = item.CentrePointZ - (item.ModelSizeZ / 2);
var maz = item.CentrePointZ + (item.ModelSizeZ / 2);
var modelBrush = PickBrush();
//XY
var rXY = new Rectangle
{
Stroke = modelBrush,
StrokeThickness = 2
};
rXY.SetValue(Canvas.LeftProperty, ((mix - minX) * ScaleXY));
rXY.Width = item.ModelSizeX * ScaleXY;
rXY.SetValue(Canvas.BottomProperty, ((miy-minY) * ScaleXY));
rXY.Height = item.ModelSizeY * ScaleXY;
XYcanvas.Children.Add(rXY);
//YZ
var rYZ = new Rectangle
{
Stroke = modelBrush,
StrokeThickness = 2
};
rYZ.SetValue(Canvas.LeftProperty, ((miy - minY) * ScaleYZ));
rYZ.Width = item.ModelSizeY * ScaleYZ;
rYZ.SetValue(Canvas.BottomProperty, ((miz - minZ) * ScaleYZ));
rYZ.Height = item.ModelSizeZ * ScaleYZ;
YZcanvas.Children.Add(rYZ);
}
private Brush PickBrush()
{
Brush result = Brushes.Transparent;
Type brushesType = typeof(Brushes);
var properties = brushesType.GetProperties();
int random = rnd.Next(properties.Length);
result = (Brush)properties[random].GetValue(null, null);
return result;
}
}
}