Game developed by 5th semester students at the Tecnológico de Monterrey, Mexico City Campus as a final project for the VideoGame development class. Consists of a BEAT 'EM UP, where the player needs to cross 3 levels while avoiding or defeating cops to escape from prison.
- 4 Different types of enemies are implemented:
- The melee attacker, which patrols until the player enters it's field of vision, following it and attacking from close.
- The gun shooter, which also patrols until the player enters it's field of vision, following the player, but shooting from far.
- The guard dogs, which are spawned in three positions at the last level, only running forard, they will damage the player if contact is made.
- The boss, which does not move neither attacks, but serves as the dogs's spawner. It's required to defeat him to win the game.
- The player will encounter 5 types of items and weapons:
- MedKit, to regenerate health points.
- Shield, to protect from enemy attacks without reducing health.
- Knife, which has the same attacking range as a punch but deals more damage.
- Beating stick, which has more range than the punch and knife, and deals the same damage as the knife.
- Pistol, which deals the most damage and allows to shoot from far.