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Cadena Perpetua Game

The game is working with Unity Version 2019.3.13f1

Game developed by 5th semester students at the Tecnológico de Monterrey, Mexico City Campus as a final project for the VideoGame development class. Consists of a BEAT 'EM UP, where the player needs to cross 3 levels while avoiding or defeating cops to escape from prison.

  • 4 Different types of enemies are implemented:
    • The melee attacker, which patrols until the player enters it's field of vision, following it and attacking from close.

DemoImage1

  • The gun shooter, which also patrols until the player enters it's field of vision, following the player, but shooting from far.

DemoImage2

  • The guard dogs, which are spawned in three positions at the last level, only running forard, they will damage the player if contact is made.
  • The boss, which does not move neither attacks, but serves as the dogs's spawner. It's required to defeat him to win the game.

DemoImage3

  • The player will encounter 5 types of items and weapons:
    • MedKit, to regenerate health points.
    • Shield, to protect from enemy attacks without reducing health.
    • Knife, which has the same attacking range as a punch but deals more damage.
    • Beating stick, which has more range than the punch and knife, and deals the same damage as the knife.
    • Pistol, which deals the most damage and allows to shoot from far.

DemoImage4

Credits

Professor: Salvador Alejandro Flores Muñoz
Unity implementation and programming: Alfredo Prado Cajiga and Jorge León Salas
Sprites and animations: Anuar Villanueva and Enrique Landeros

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Game developed by 5th semester students at the Tecnológico de Monterrey, Mexico City Campus as a final project for the VideoGame development class.

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