/
Item.cs
71 lines (67 loc) · 1.78 KB
/
Item.cs
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using System;
using System.Drawing;
using Minecraft.NBT;
namespace INVedit
{
public class Item
{
Data.Item item {
get {
if (Data.items.ContainsKey(ID)) {
if (Data.items[ID].ContainsKey(Damage))
return Data.items[ID][Damage];
else return Data.items[ID][0];
} else return null;
}
}
public NbtTag tag;
public short ID { get { return (short)tag["id"]; }
set { tag["id"].Value = value; } }
public byte Count { get { return (byte)tag["Count"]; }
set { tag["Count"].Value = value; } }
public byte Slot { get { return (byte)tag["Slot"]; }
set { tag["Slot"].Value = value; } }
public short Damage { get { return (short)tag["Damage"]; }
set { tag["Damage"].Value = value; } }
public bool Known { get { return (item != null); } }
public bool Alternative { get {
if (!Known) return false;
return (Data.items[ID].Count > 1);
} }
public string Name { get {
if (!Known) return "Unknown item "+ID;
return item.name;
} }
public byte Stack { get {
if (!Known) return 64;
return item.stack;
} }
public byte Preferred { get {
if (!Known) return 64;
return item.preferred;
} }
public short MaxDamage { get {
if (!Known) return 0;
return item.maxDamage;
} }
public Image Image { get {
if (!Known) return Data.unknown;
return Data.list.Images[item.imageIndex];
} }
public bool Enchantable { get {
return Data.enchantable.Contains(ID);
} }
public bool Enchanted { get {
return tag.Contains("tag") && tag["tag"].Contains("ench");
} }
public Item(NbtTag tag) { this.tag = tag.Clone(); }
public Item(short id, byte count = 1, byte slot = 0, short damage = 0)
{
tag = NbtTag.CreateCompound(
"id", id,
"Count", count,
"Slot", slot,
"Damage", damage);
}
}
}