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An A* navigation system for Unity using burst compiled jobs for performance.

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UnityAStarNavigation

An experimental 3D A* navigation system for Unity using burst compiled jobs.

Features:
  • 3D A* Pathfinding queries.
  • Custom Native 3D dense grid ontop of a single NativeArray
  • Each query can specify its own area weights.
  • Grid nodes can be assigned to many areas.
  • Grid nodes can be added/removed from areas by volume with oriented bounding boxes.
  • Grid nodes can be generated for terrain by mapping to a Unity NavMesh.
  • Custom NativePriorityQueue

Note: Project was created with Unity 2019.3, older versions may not work.

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An A* navigation system for Unity using burst compiled jobs for performance.

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