-
Notifications
You must be signed in to change notification settings - Fork 0
/
Field.cs
197 lines (186 loc) · 9.88 KB
/
Field.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace Elliot_Arkanoid
{
internal class Field
{
Size size; //Размер игрового поля
Form form; //Родительская форма
BufferedGraphicsContext bufGraphicsCtx = BufferedGraphicsManager.Current;
BufferedGraphics bufGraphics;
Graphics graphics;
List<Block> blocksList = new List<Block>(); //Блоки
Caret strikingCaret;
Ball strikingBall;
Point topLeftBound, bottomRightBound; //Пределы игрового пространства
Byte moveStep = 10, //Шаг движения шара
caretStep = 70; //Шаг движения каретки
Random randGen = new Random(); //Генератор псевдослучайных чисел
Timer gameTimer = new Timer();
public void RegisterBlocksAndBounds()
{
Byte blockWidth = 150, //Ширина блока
blockHeight = 30, //Высота блока
horizonalMargin = 5,
verticalMargin = 5,
blocksFillingPercentage = 20; //Процент пространства для блоков
UInt16 horizontalAmout = Convert.ToUInt16(size.Width / (blockWidth + horizonalMargin)),
verticalAmount = Convert.ToUInt16(
size.Height / (blockHeight + verticalMargin) * blocksFillingPercentage / 100
); //Количество блоков на поле
Byte leftMarginForCentering = //Отступ для центрирования
Convert.ToByte((size.Width - (blockWidth + horizonalMargin) * horizontalAmout) / 2 - horizonalMargin);
for(UInt16 i = 0; i < horizontalAmout; i++)
for(UInt16 j = 0; j < verticalAmount; j++)
blocksList.Add( //Добавление блока
new Block(new Size(blockWidth, blockHeight),
Color.FromArgb(randGen.Next(250), randGen.Next(250), randGen.Next(250)),
new Point(leftMarginForCentering + horizonalMargin + i * (blockWidth + horizonalMargin),
verticalMargin + j * (blockHeight + verticalMargin))));
//Пределы пространства
topLeftBound = new Point(leftMarginForCentering, verticalMargin);
bottomRightBound = new Point(size.Width - leftMarginForCentering - horizonalMargin, size.Height - verticalMargin - 35);
}
public void RegisterCaretAndBall()
{
UInt16 caretWidth = 200,
caretHeight = 5,
ballRadius = 10;
Point startingPoint = new Point((size.Width - caretWidth) / 2, bottomRightBound.Y - caretHeight );
strikingCaret = new Caret(new Size(caretWidth, caretHeight), Color.Green, startingPoint);
strikingBall = new Ball(ballRadius, Color.Black, new Point((size.Width - ballRadius * 2) / 2, startingPoint.Y - ballRadius * 2));
}
public Field(Size fieldSize, Form parentForm)
{
//Инициализация
size = fieldSize;
form = parentForm;
//Буферизованная графика
bufGraphicsCtx.MaximumBuffer = fieldSize;
bufGraphics = bufGraphicsCtx.Allocate(parentForm.CreateGraphics(), parentForm.ClientRectangle);
graphics = bufGraphics.Graphics;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
parentForm.Paint += RedrawField; //Перерисовка мира
parentForm.KeyDown += KeyPressed; //Событие KeyDown на движение каретки
RegisterBlocksAndBounds(); //Блоки и пределы
RegisterCaretAndBall(); //Шар и каретка
strikingBall.IsMoving = true;
gameTimer.Interval = 25;
gameTimer.Tick += GameFrame;
gameTimer.Start(); //Начало игры
}
public void KeyPressed(object sender, KeyEventArgs keyEvent)
{
switch (keyEvent.KeyCode)
{
case Keys.Left:
if (strikingCaret.BlockPosition.X - caretStep <= topLeftBound.X) break;
strikingCaret.BlockPosition = new Point(strikingCaret.BlockPosition.X - caretStep, strikingCaret.BlockPosition.Y);
form.Invalidate();
break;
case Keys.Right:
if (strikingCaret.BlockPosition.X + strikingCaret.BlockSize.Width + caretStep >= bottomRightBound.X) break;
strikingCaret.BlockPosition = new Point(strikingCaret.BlockPosition.X + caretStep, strikingCaret.BlockPosition.Y);
form.Invalidate();
break;
}
}
public void CheckBallIntersection()
{
for(UInt16 i = 0; i < blocksList.Count; i++) //Проверка на столкновение
if (strikingBall.BlockRectangle.IntersectsWith(blocksList[i].BlockRectangle))
{
blocksList.RemoveAt(i); //Удаление блока
strikingBall.BallMoveDirection = //Случайное отражение шара
(randGen.Next(100) % 2 == 0) ? MoveDirection.LeftDown : MoveDirection.RightDown;
return;
}
//Проверка шара на столкновение с границей
if (strikingBall.BlockPosition.X + strikingBall.BlockSize.Width >= bottomRightBound.X ||
strikingBall.BlockPosition.X <= topLeftBound.X)
{
switch (strikingBall.BallMoveDirection)
{
case MoveDirection.RightUp: strikingBall.BallMoveDirection = MoveDirection.LeftUp; break;
case MoveDirection.LeftUp: strikingBall.BallMoveDirection = MoveDirection.RightUp; break;
case MoveDirection.LeftDown: strikingBall.BallMoveDirection = MoveDirection.RightDown; break;
case MoveDirection.RightDown: strikingBall.BallMoveDirection = MoveDirection.LeftDown; break;
}
return;
}
if (strikingBall.BlockPosition.Y <= topLeftBound.Y)
{
strikingBall.BallMoveDirection =
(randGen.Next(100) % 2 == 0) ? MoveDirection.LeftDown : MoveDirection.RightDown;
}
//Кареткой
if (strikingBall.BlockRectangle.IntersectsWith(strikingCaret.BlockRectangle))
{
//Отражения шара от каретки в зависимости от ударяемой стороны
if(strikingBall.BlockPosition.X + strikingBall.BlockSize.Width / 2 >=
strikingCaret.BlockPosition.X + strikingCaret.BlockSize.Width / 2)
strikingBall.BallMoveDirection = MoveDirection.RightUp;
else strikingBall.BallMoveDirection = MoveDirection.LeftUp;
return;
}
//И дном поля
if (strikingBall.BlockPosition.Y - strikingBall.BlockSize.Height >= bottomRightBound.Y)
{
gameTimer.Stop();
MessageBox.Show("You lose");
Application.Exit();
}
}
public void MoveBall()
{
if (!strikingBall.IsMoving) return;
switch (strikingBall.BallMoveDirection)
{
case MoveDirection.RightUp:
strikingBall.BlockPosition =
new Point(strikingBall.BlockPosition.X + moveStep, strikingBall.BlockPosition.Y - moveStep);
break;
case MoveDirection.RightDown:
strikingBall.BlockPosition =
new Point(strikingBall.BlockPosition.X + moveStep, strikingBall.BlockPosition.Y + moveStep);
break;
case MoveDirection.LeftUp:
strikingBall.BlockPosition =
new Point(strikingBall.BlockPosition.X - moveStep, strikingBall.BlockPosition.Y - moveStep);
break;
case MoveDirection.LeftDown:
strikingBall.BlockPosition =
new Point(strikingBall.BlockPosition.X - moveStep, strikingBall.BlockPosition.Y + moveStep);
break;
}
}
public void GameFrame(object sender, EventArgs e)
{
if(blocksList.Count == 0)
{
gameTimer.Stop();
MessageBox.Show("You win");
Application.Exit();
}
bufGraphics.Graphics.Clear(Color.White); //Очистка поля
foreach (Block b in blocksList)
DrawBlock(b, b.BlockColor); //Отображение блоков
DrawBlock(strikingCaret, Color.Black); //Каретка
graphics.DrawArc(Pens.Black, strikingBall.BlockRectangle, 0, 360); //Шар
CheckBallIntersection(); //Проверка на столкновения
MoveBall();
form.Invalidate(); //Перерисовка формы
}
public void DrawBlock(Block block, Color color)
{
graphics.DrawRectangle(Pens.White, block.BlockRectangle);
graphics.FillRectangle(new SolidBrush(color), block.BlockRectangle);
}
public void RedrawField(object sender, PaintEventArgs eventArgs)
{
bufGraphics.Render(eventArgs.Graphics);
}
}
}