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GhostrunnerRNG

Doesn't support latest game version yet, update coming soon!

Randomizes enemies in a challenging and unexpected way, every time you load a level.
It is challenging and it will test how fast you can adapt and figure out how to clear the kill rooms.
It is 100% harder then the classic difficulty.

Open Beta Version

After months of hard work, we're excited to announce the open beta for this project!
Trailer: https://www.youtube.com/watch?v=YXnTPiwxBw8 YouTube Video Views
Download: Download latest version(the EXE file)
Please read How to use section below.
What's new:Latest Changelog.

Which elements it modifies/randomizes?

  • Enemies(all types)
  • Shield Orbs
  • CV objects (orbs, keys, platforms, jump-pads, buttons)
  • Checkpoints
  • Uplinks(Shurikens, Super-Jumps, Slowmos)
  • Rotating Billboards
  • ToggleableFans (Amida fans)
  • Shuriken Targets (hits needed)
  • Train Signs (on Faster)
  • World Triggers
  • Menu UI: GameMode selection (Mod description)
  • Abilities: Tempest refund for HC increased to 3 kills

Which Levels?

All classic levels (besides Hel & Mara):

  • Awakening
  • Look Inside + CV
  • The Climb + CV
  • Jacked Up
  • Breathe In + CV
  • Road To Amida + CV
  • Run Up
  • GateKeeper
  • Dharma City
  • Echoes + CV
  • Faster
  • SurgeCV
  • Forbidden Zone
  • Reign In Hell + CV
  • Things You Wouldn't Believe
  • The Monster

Hardcore Levels

All Hardcore levels are RNG supported, besides the last level(The Monster).

How to use?

Simple! Launch GhostrunnerRNG.exe and start any level(or new game).
YOU MUST RESTART CHECKPOINT after entering a level to make rng work!
Meaning once you got the first checkpoint ► restart checkpoint.
(the new Forced Instant-Restart feature should take care of it)

The exe window will show relevant info regarding the rng.

Planned/Upcoming features

  • Cybervoid Levels
  • Classic Levels (besides Hel & Mara)
  • Hardcore Levels
  • Abilities
  • Boss levels
  • Custom modes
  • Tasks + custom overlay
  • Reward system
  • More RNG!

Latest Changelog

Changelog [0.4.0]

  • RNG for all hardcore levels.
  • Added: Easy difficulty for casual RNG.
  • Added: Tempest refund color + description change for HC.
  • Fixed: TYWB, wrong splitters spawn.
  • Fixed: Faster, stuck "new-upgrade" message.
  • Fixed: Faster, Double-signs.
  • Fixed: RunUp, wrong cp (double geckos hallway).
  • Fixed: Echoes, wrong drone warps.
  • Changed: BreatheIn and RunUp buffed.
  • Changed: bug fixes and spawn balance.
  • Removed: SR Difficulty (it's boring).
  • Code: Major code refactoring.

About

Credits

Designed and coded by DmgVol and LongerWarrior.

Huge thanks to the GR community for alpha testing and supporting the mod from early stages of development!
Special Thanks: JanisSG.

Bugs?! Report it!

Since this is an early stage of the mod and does not reflect the final version, you may and will experience bugs.

Please do not hesitate to report any bugs/issues/suggestions in GRSR Discord or Official GR Discord!

Who it is aimed at?

Basically, anyone who's looking for a new GR challenge, could be someone who speedruns the game, thinks the game is too predictable/easy, or just wants a new challenge.

Disclaimer

The mod works similar to a game trainer, it reads and modifies game memory, so your antivirus might alert you - that's normal and expected.
The main memory reading/writing happens when the level is fully loaded(in the first few seconds), so if the game crashes mid-run.. that's not the mod!