MonoGame.Extended is an open source extension library for MonoGame. It is a collection of classes and extension methods to make it easier to make games with MonoGame. It makes MonoGame more awesome.
MonoGame.Extended is a work in progress. New classes are being added almost every day and I'm blogging about them on dylanwilson.net. We have a very early alpha Nuget package released but keep in mind the API is likely to change as the project grows.
See the How to install MonoGame.Extended blog post. Here's the TL;DR version:
The library is distributed as a NuGet package. Add a reference to your project using the following command:
Install-Package MonoGame.Extended -Pre
The package comes with 2 DLLs:
- MonoGame.Extended.dll
- MonoGame.Extedded.Content.Pipeline.dll
The MonoGame.Extended.Content.Pipeline.dll
is intended to be used with the Pipeline tool. To reference the DLL in the Pipeline tool you'll edit your Content.mgcb
file.
#-------------------------------- References --------------------------------#
/reference:..\..\packages\MonoGame.Extended.0.2.0.0\lib\MonoGame.Extended.Content.Pipeline.dll
If you would like to contribute start with one of the following:
- Your thoughts on what should be included in the library
- Join the discussion on one of the other issues
- Talk about it on your blog or twitter
- Vote on a task in the Trello board
- Create demos and samples using MonoGame.Extended
- and of course, you can fork the project to start making changes
- A clean and consistent API familiar to MonoGame developers.
- It's not a game engine, but extends the framework with code to make games.
- Follows C# coding guidelines.
MonoGame.Extended is released under the The MIT License (MIT).