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CSharp TrainerAPI

Usage

 MemoryAPIv1 MAV1 = new MemoryAPIv1(GameWindowsTitle, GameExecutable, GameModuleName);

 IntPtr GameBaseAddress = MAV1.GetBaseModule(GameModuleName);

 //Offset Run 1
 MAV1.WriteFloatPointer((IntPtr)((int)GameBaseAddress + 0x00E68E40), new int[] { 0x14, 0xec, 0x10, 0x1c, 0x2c }, float.Parse(msText.Text));

Memory API

  • GetBaseModule
  • GetAddressPointer
  • WriteByteArray
  • WriteInt
  • WriteDouble
  • WriteFloat
  • WriteStringA
  • WriteStringW
  • ReadInt
  • ReadDouble
  • ReadFloat
  • ReadBytes

Memory API.V1

  • MemoryAPI + Pointer Capable
  • AOB Capable

ProcessAPI

  • Create/Resume/Suspend Process

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Free and opensource trainer API

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