MemoryAPIv1 MAV1 = new MemoryAPIv1(GameWindowsTitle, GameExecutable, GameModuleName);
IntPtr GameBaseAddress = MAV1.GetBaseModule(GameModuleName);
//Offset Run 1
MAV1.WriteFloatPointer((IntPtr)((int)GameBaseAddress + 0x00E68E40), new int[] { 0x14, 0xec, 0x10, 0x1c, 0x2c }, float.Parse(msText.Text));
- GetBaseModule
- GetAddressPointer
- WriteByteArray
- WriteInt
- WriteDouble
- WriteFloat
- WriteStringA
- WriteStringW
- ReadInt
- ReadDouble
- ReadFloat
- ReadBytes
- MemoryAPI + Pointer Capable
- AOB Capable
- Create/Resume/Suspend Process